
starlessoblivion
Published
First launch will generate a pop-up to install Unreal Prerequisites (x64). This needs to install fully to launch.
Unsolvable by Github and AI
PROTON_NO_ESYNC=1 PROTON_ENABLE_NVAPI=1 PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%
[AI] Oh, we’re finally in the thick of it now! That crash is key:
wine: Unhandled page fault on read access to 0000000000000101 at address 000000014235E22F This is a hard segfault inside DCS.exe during early init. What makes this especially intriguing is what loaded just before the fault: Tons of sim-specific modules---cockpitbase, flight, dxgui, d3dcompiler_47, and critical: ed_sound, input, and worldgeneral And then---bam. No DXVK logs, no visible window, nothing. So what's missing? 🚩 Likely Culprit: Native d3dcompiler_47.dll mismatch or misregistration Even though you installed d3dcompiler_47, DCS may be loading the wrong one or not overriding it properly. Still a clean startup... and still no DCS window. That tells us two big things: Your start.sh executed successfully, with the DCS_DISABLE_CEF=1 flag in place. That proves the CEF subsystem isn’t the sole culprit. The crash persists even with custom overrides and Chromium disabled, which zeroes in even tighter on a bad interaction
Ill stick with MSFS2020
VKD3D_CONFIG=dxr VKD3D_FEATURE_LEVEL=12_2 VKD3D_SHADER_MODEL=6_6 PROTON_ENABLE_NVAPI=1 PROTON_ENABLE_NGX_UPDATER=1 PROTON_ENABLE_WAYLAND=1 %command%
My launch command is soley for nvidia support on linux, game worked just fine though as download and play.
Switching fullscreen/borderless requires reset for stability
Issues limited to EA servers.