
miki
Published
Using the default steamdeck graphics preset (with slight modifications, and removing the 30fps limit) manages to give a stable 40 fps on a map like east coast. Running with no battery life modifications, it eats up ~20-21w constantly, so dont expect more than 2 hours of driving around (although you can push it to ~3 hours if you limit your TDP to ~9w, and enable half rate shading)
Traffic is a no go, best case scenario you'll be playing at 20 fps with spikey frametimes.
Something worth mentioning - usually on first play, it'll take its time to load every texture and mesh, which is imo way slower than it would be on a windows computer
Mods work, but dont expect large maps, high res textures, high face-count meshes, and anything else to work that great.
It feels like its running at about 10 fps lower than it would natively be on windows. There's also stutters whenever something new has to load.
There's a chance that the game just locks up in the loading screen ("loading base"), for no apparent reason, but its not that frequent it happens.
Running it via proton with vulkan is unusable (UI doesnt load), and the current linux binaries just arent it. (they leak VRAM, at least on my machine). Running via dx11 with proton is fine though.
Ive been experiencing insanely long loading times (both dx11+proton, and the native build) which spanned across multiple minutes to load a map as simple as the grid one, but im partially sure its because i didnt wait for the preprocessing of shaders. Same goes for in-game stutters.
Once its fully loaded, depending on the map, i managed to get either 10 fps less than on windows (west coast), or 20 fps more (grid map). Traffic is fine as well, as long as you've already processed the shaders (so there aren't stutters when new vehicles spawn)
Mods seem to be fully functional, and the gameplay itself is indistinguishable from windows once its loaded (even the UI lags the same way as on windows, lol).
The text throughout the whole game (especially the menus) is pretty small, but still readable
Currently running this game with mostly medium graphics, usually 45 fps - with certain drops to 35-40 when theres lots of stuff going on (heavy traffic, rain), but sometimes it even goes up to 70.
Battery life is great even without trying to optimize it. I can easily get 3-4 hours of driving with those exact settings, or boost it up to 5 hours if i apply a TDP limit. Game usually eats up ~16w surprisingly, so battery usage is consistent for the most part.
Mods also have no problems running, and everything works as expected. I modified my control scheme to fit my needs, but the original controls are fine too
The native build of ETS2 is still very old, using OpenGL to render everything, which makes it look awful. Not only that, but it runs twice as slow compared to the DX11 windows build.
Don't even bother with that one. Apply proton, and play it via that. It's the same performance - if not better! (i didnt get a single stutter on linux, compared to windows) - as on windows.
Text is kinda small on the item spawnlist
Sometimes, garry's mod will freeze completely, and become a top-most application, so the steam menu wouldn't show up, and would need a whole console restart
Everything on high, antialiasing and motion blur disabled cause i dont like them, it runs at ~75 fps constantly, with some drops to 60, and sometimes reaching 90fps (which i limited it to). If too many entities or objects are displayed at once, it may even drop to 35 sometimes, but its mostly playable
Without any battery optimizations, and with some mods (not performance), it hovers around 12.5w, although you could drop that down to ~9w by enabling TDP limit (6w) and half rate shading, getting you ~6 hours of playtime (if not more. Steam is reporting 03:58 at 64%)
I haven't tried multiplayer yet, but singleplayer works fine out of the box
Limited to 16:9 resolutions, but one can use scaling mode fill, combined with scaling filter NIS, and it's fine
Menu controls dont work, so i had to use the touchpad as a mouse to interact
Dog game cute
Its a simple unity game, so it runs perfectly on the deck (if we ignore the resolution we have to manually fix). The menu doesnt seem to respond to any action button, so i had to use the touchpad in order to navigate it, but its not that big of a deal
With no optimizations whatsoever, the game eats up ~8w (steam reports 4 more hours left on 62% battery), although you can lower it to 7w (TDP limit of 5w) in order to pull even more juice out of it
Game works flawlessly, and you can easily finish the game on the deck. Personally, i enjoy playing it using the touchscreen instead of anything else, but theres plenty of community layouts ready to be used.
Runs at ~65 fps constantly, with barely any battery usage (5.5w, steam reporting 7 hours left on 60%). Have fun playing!