
Claire
Published
Get In The Car, Loser!
Game runs out of the box with Proton experimental (did not try other versions)
Significant Bugs:Yes
Right now, some quests do not seem to reliably register as completed, but this is most likely a bug with the game itself, and not with Proton. I have encountered no other issue so far.
Proton 6.3-6
Distro:Debian GNU/Linux bookworm/sid
Kernel:5.10.0-8-amd64
RAM:32 GB
GPU Driver:4.6 Mesa 20.3.5
GPU:AMD Radeon RX 6900 XT (SIENNA_CICHLID, DRM 3.40.0, 5.10.0-8-amd64, LLVM 11.0.1)
CPU:AMD Ryzen 9 5950X 16-Core
Proton 6.3-6
Distro:Debian GNU/Linux bookworm/sid
Kernel:5.10.0-8-amd64
RAM:32 GB
GPU Driver:4.6 Mesa 20.3.5
GPU:AMD Radeon RX 6900 XT (SIENNA_CICHLID, DRM 3.40.0, 5.10.0-8-amd64, LLVM 11.0.1)
CPU:AMD Ryzen 9 5950X 16-Core
Get In The Car, Loser!
works out of the box
earlier reported issue was a bug with the game itself, and has been fixed a while ago
Proton 7.0-2
Distro:Debian GNU/Linux bookworm/sid
Kernel:5.17.0-1-amd64
RAM:32 GB
GPU Driver:4.6 Mesa 22.0.4
GPU:AMD Radeon RX 6900 XT (sienna_cichlid, LLVM 14.0.3, DRM 3.44, 5.17.0-1-amd64)
CPU:AMD Ryzen 9 5950X 16-Core
Proton 7.0-2
Distro:Debian GNU/Linux bookworm/sid
Kernel:5.17.0-1-amd64
RAM:32 GB
GPU Driver:4.6 Mesa 22.0.4
GPU:AMD Radeon RX 6900 XT (sienna_cichlid, LLVM 14.0.3, DRM 3.44, 5.17.0-1-amd64)
CPU:AMD Ryzen 9 5950X 16-Core
Returnalâ„¢
initial set up works, but game hangs when precompiling shaders
Tinker Steps:Switch to experimental
Installs:Yes
Opens:No
Proton Experimental
Proton Experimental
Returnalâ„¢
shaders precompilation is most likely to crash on AMD unless using development version of mesa
Proton 7.0-6
Distro:Debian GNU/Linux bookworm/sid
Kernel:5.17.0-1-amd64
RAM:32 GB
GPU Driver:4.6 Mesa 22.0.4
GPU:AMD Radeon RX 6900 XT (sienna_cichlid, LLVM 14.0.3, DRM 3.44, 5.17.0-1-amd64)
CPU:AMD Ryzen 9 5950X 16-Core
Proton 7.0-6
Distro:Debian GNU/Linux bookworm/sid
Kernel:5.17.0-1-amd64
RAM:32 GB
GPU Driver:4.6 Mesa 22.0.4
GPU:AMD Radeon RX 6900 XT (sienna_cichlid, LLVM 14.0.3, DRM 3.44, 5.17.0-1-amd64)
CPU:AMD Ryzen 9 5950X 16-Core
The Last Clockwinder
hangs after logos
Installs:Yes
Opens:No
The logos are properly displayed in VR during startup, but right after the FMOD logo fades away, the VR session closes (reverting to Steam VR Home), leaving an unresponsive black window.
Proton 7.0-2
Distro:Debian GNU/Linux bookworm/sid
Kernel:5.17.0-1-amd64
RAM:32 GB
GPU Driver:4.6 Mesa 22.0.4
GPU:AMD Radeon RX 6900 XT (sienna_cichlid, LLVM 14.0.3, DRM 3.44, 5.17.0-1-amd64)
CPU:AMD Ryzen 9 5950X 16-Core
Proton 7.0-2
Distro:Debian GNU/Linux bookworm/sid
Kernel:5.17.0-1-amd64
RAM:32 GB
GPU Driver:4.6 Mesa 22.0.4
GPU:AMD Radeon RX 6900 XT (sienna_cichlid, LLVM 14.0.3, DRM 3.44, 5.17.0-1-amd64)
CPU:AMD Ryzen 9 5950X 16-Core
The Last Clockwinder
works out of the box
Works fine since the 2023/06/30 update, at least with a Valve Index and AMD hardware
Proton 8.0-2
Distro:Debian GNU/Linux bookworm/sid
Kernel:5.17.0-1-amd64
RAM:32 GB
GPU Driver:4.6 Mesa 22.0.4
GPU:AMD Radeon RX 6900 XT (sienna_cichlid, LLVM 14.0.3, DRM 3.44, 5.17.0-1-amd64)
CPU:AMD Ryzen 9 5950X 16-Core
Proton 8.0-2
Distro:Debian GNU/Linux bookworm/sid
Kernel:5.17.0-1-amd64
RAM:32 GB
GPU Driver:4.6 Mesa 22.0.4
GPU:AMD Radeon RX 6900 XT (sienna_cichlid, LLVM 14.0.3, DRM 3.44, 5.17.0-1-amd64)
CPU:AMD Ryzen 9 5950X 16-Core
Until You Fall
Worked out of the box for me despite the numerous reports I have seen about the game not working at all under linux/AMD.
Proton 6.3-6
Proton 6.3-6