
Koalatyyy
Published
ERROR: ld.so: object '/home/thomas/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. /bin/sh: 1: /home/thomas/.steam/steam/steamapps/common/Battalion 1944/Battalion.exe: Exec format error
Instantly quits.
Launcher no longer instantly crashes, 60 FPS on lowered settings Max resolution. Generally performs quite great though.
Started up with the multiplayer, applied ingame settings such as Resolution, graphics etc (1920x1080 resolution with highest settings) and ran cg_drawfps 1 to show FPS. FPS was about 90 FPS after com_maxfps was removed (only limits the FPS by engine default). Ran a few maps and they were all fine, not dropping below 60 fps. Microstutters but that could be my laptop. Decided to switch from MP to SP, the MP process was still active in the background so it doesnt quit the MP instance when you select SP as is the case with Windows (It probably is the same vice versa). Single Player runs fine also at the same settings without tweaks.
Added xlive.dll to bypass the black screen bug, once in game managed to escape the vault with minor graphical glitches. Framerate overall is playable on my system. Once escaping the vault, a lot of particle flickers and a lot of texture flickering at further distance. Haven't applied the iNumHWThreads and bUseTHreadedAi to the ini file as of yet but my game hasn't crashed thus far. Will play around further with the files.
Game Works on other Proton Versions but 9.0.4 crashes Unreal Engine when launching
gamemoderun %command%
I am able to play fine on proton versions before 9.0.4 minus some stutter and lag in places, but now the game just crashes when I press Play on Steam