
Frexia
Published
For some reason when i tried to host Remote Play Together game just crashes.
If you want to play online with someone you should ask them to disable EAC. If everything is done right, you will able to play online.
It wasnt started up on Proton Expiremental, switch to stable version of Proton or download proton-ge-custom
Literally all i did on user end is install game through Steam and then boot it, works perfectly fine
Switch to rollback netcode like i did on Windows machine through changing game files, still run flawlessly out of the box
Rollback rocks!
When your texture settings are higher than Low preset, textures can get messy and crush the game.
Again, game can crash if you set your textures settings too high.
For some reason i have really big ping when playing with people on consoles. Im not sure if its a problem on my end or not, but i tried it through wired and wireless types of connections and got the same results.
I see how people playing this game on other distros and it works just fine, so it maybe my local issue or just Arch Linux in general
setting ShaderWarmed on FALSE in config.ini every single time i want to boot up the game
On settings above low game gives constant artifacts and sometimes crashes during it.
Crashes happen mostly in battle hub
For some reason if you will not force game to compile shaders every time you boot, it will stutter, like when you do 236P motion its gonna stutter 1st time, but 2nd one will be just fine. Pre-caching is enabled, so game has some type of cache stored in the system, but it looks like it doesnt know anything about that cache after rebooting the game.
PC players works just fine with good connection, but most of console players have like at least 250ms of ping for seemingly no reason.
pls fix :(