
Zabriski
Published
gamemoderun WINEDLLOVERRIDES="winhttp.dll=n,b" %command% -no-stereo-rendering
Use HDLethalCompany https://github.com/Sligili/HDLethalCompany to slightly lower fog and shadow settings to get a few extra FPS outside, WINEDLLOVERRIDES required to allow BepInEx to work.
gamemoderun %command%
Slight stuttering and some areas have slightly lower fps
This version is broken, get the linux native version and build it from source following the instructions on the github page
Windowed is actually borderless windowed even if you set a resolution lower than your monitor size, there is no true windowed option
Even when the game "fixed" itself for a short period it still felt like there was some input delay
Fps drops to unplayble levels when moving the mouse, including on the main menu
Game would sometimes crash to desktop when breaking objects
Build the sourceport engine from this page https://github.com/wolfetplayer/RealRTCW Then get the moddb mod download https://www.moddb.com/mods/realrtcw-realism-mod/downloads/realrtcw-31 and put the .pk3 files from !copy the content of this folder into rtcw root directory/Main/ into the Main folder of your RealRTCW build along with all the .pk3 files from your vanilla RTCW install. Launch the game with RealRTCW.x86_64 and it'll be the same as the steam version except actually functional.
PROTON_NO_ESYNC=1 gamemoderun %command%
synthetik multiplayer is just kind of jank by itself but as far as I can tell proton isn't adding any extra jank
This game used to have a memory leak and would end up crashing after about a run and a half but it seems like proton updates and the devs continuing to support it have gotten it to a point of working pretty much perfectly. I still use PROTON_NO_ESYNC which used to be the fix for more frequent crashes but I'm not sure if it's still needed.