
fnorbenden
Published
Baldur's Gate 3
Tinker Steps:Launcher: Steam via Lutris, Switch to experimental
Save Games:Other
Frequent steam cloud errors when trying to move back and forth between my linux and windows decives.
Performance:Significant Performance Problems
Performance tanked any time the game saved (auto, quick or manual) and did not recover after the save operation completed
Instability:Occasionally
One crash when loading a new zone.
Tried to launch directly from steam with environment variables to use my laptop's discrete gpu via prime render offloading. Frequently crashed in that configuration. Launching via Lutris and letting lutris handle the environment resolved the issue.
Proton Experimental
Distro:openSUSE Tumbleweed
Kernel:5.14.11-1-default
RAM:40 GB
GPU Driver:4.6 Mesa 21.2.3
GPU:Intel Mesa Intel Xe (TGL GT2)
CPU:11th Gen Intel Core i7-11370H @ 3.30GHz
Proton Experimental
Distro:openSUSE Tumbleweed
Kernel:5.14.11-1-default
RAM:40 GB
GPU Driver:4.6 Mesa 21.2.3
GPU:Intel Mesa Intel Xe (TGL GT2)
CPU:11th Gen Intel Core i7-11370H @ 3.30GHz
STAR OCEAN THE DIVINE FORCE
Initial launch freezes and spawns a dialog with the error "Failed to create DX11 render device!"
Tinker Steps:Custom Proton: GE-Proton7-38, Set launch options
__NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus=NVIDIA_only DXVK_async=1 %command%
Installs:Yes
Opens:No
This might be a PRIME offloading issue but this is the first time I've run into it across dozens of games.
Custom Proton: GE-Proton7-38
Distro:openSUSE Tumbleweed
Kernel:5.14.11-1-default
RAM:40 GB
GPU Driver:4.6 Mesa 21.2.3
GPU:Intel Mesa Intel Xe (TGL GT2)
CPU:11th Gen Intel Core i7-11370H @ 3.30GHz
Custom Proton: GE-Proton7-38
Distro:openSUSE Tumbleweed
Kernel:5.14.11-1-default
RAM:40 GB
GPU Driver:4.6 Mesa 21.2.3
GPU:Intel Mesa Intel Xe (TGL GT2)
CPU:11th Gen Intel Core i7-11370H @ 3.30GHz