
Tomikun
Published
Needed to run patchelf --clear-execstack engine.so
on the engine.so
file in the bin
folder due to glibc changes. Otherwise it does not launch.
Related stuff if you wanna learn more: https://gitlab.archlinux.org/archlinux/packaging/packages/glibc/-/issues/19 https://bbs.archlinux.org/viewtopic.php?id=303207
%command% -w 1920 -h 1080 -refreshrate 75
Fullscreen causes the game to try and swap to an invalid refresh rate, turns the screen black, and leaves me with broken display settings on reboot that cause slight flickering until I reset the refresh rate.
Using ToGL used to be fast, now it's completely shit and DXVK is better than what it was before. These issues are probably caused by an update to nvidia drivers if I put two and two together.
Must disable "Force Composition Pipeline" and by extension "Force Full Composition Pipeline" or use the OpenGL backend (ToGL) with -gl
to fix freezing issue
Game freeze when using the default Vulkan backend using DXVK with Fullscreen or noborder. Sound will play when tabbed out but not while tabbed in, system is unresponsive when tabbed in so you can't alt+tab, not even the num/caps/scroll lock lights respond, it's needed to swap to another tty to actually "tab out",
When enabling the in-game vsync I experience really awful input lag. It actually did remove tearing though, unlike everything else I've tried.
Everything works better than windows when vsync is off though, not like the vsync actually worked on windows though, it didn't.
Some settings do not apply unless restarted or done through launch arguments, The option for vsync (mat_vsync
) is an example for this, it has both problems. It needs a restart to apply but only works if specified through launch arguments
I blame all of these issues on the nvidia driver.