
Mahatmus
Published
Marvel Rivals
Tinker Steps:Custom Proton: GE-Proton10-3, Set launch options
SteamDeck=1
LD_PRELOAD=""
PROTON_ENABLE_NVAPI=1
PROTON_ENABLE_WAYLAND=1
VKD3D_DISABLE_EXTENSIONS=VK_KHR_present_wait
__GL_SHADER_DISK_CACHE_PATH=/home/mahatmus/.cache/games/marvel-rivals/
gamemoderun
mangohud
%command%
-PSOCompileMode=1
Instability:Occasionally
Game crashes when become minimized for 5 min.
Desktop: Hyprland
- Set main monitor with: xrandr --output DP-3 --primary && hyprctl reload
- Check your monitor name: hyprctl monitors
Hyprland.conf Settings:
- render:direct_scanout = 2
- input: sensitivity = 0
- input: accel_profile = flat
- env = NVD_BACKEND,direct
- env = GBM_BACKEND,nvidia-drm
- env = LIBVA_DRIVER_NAME,nvidia
- env = __GLX_VENDOR_LIBRARY_NAME,nvidia
- windowrulev2 = tag +games, class:^(marvel-win64-shipping.exe)$
- windowrulev2 = immediate, tag:games*
- windowrulev2 = fullscreen, tag:games*
- windowrulev2 = allowsinput, tag:games*
- windowrulev2 = content game, tag:games*
- workspace = 8, monitor:DP-3, rounding:false, decorate:false, gapsin:0, gapsout:0, border:false, decorate:false, shadow:false
MUST HAVE:
- VKD3D_DISABLE_EXTENSIONS=VK_KHR_present_wait is needed to fix crashes with native wayland.
Necessaries arch packages:
Nvidia Drivers: nvidia-open-dkms lib32-nvidia-utils lib32-opencl-nvidia
nvidia-settings opencl-nvidia nvidia-utils libva-nvidia-driverGPU Acceleration: libglvnd mesa lib32-mesa libva lib32-libva
libvdpau lib32-libvdpau libvdpau-va-gl
vulkan-icd-loader lib32-vulkan-icd-loader
vulkan-mesa-layers vulkan-tools
Hope it helps other folks trying to playing on Arch + Hyprland with a RTX Nvidia Card.
Custom Proton: GE-Proton10-3
Distro:Arch Linux
Kernel:6.14.6-273-tkg-bore
RAM:32 GB
GPU Driver:NVIDIA 570.153.02
GPU:NVIDIA GeForce RTX 4070 Ti SUPER
CPU:AMD Ryzen 7 5700X3D 8-Core
Custom Proton: GE-Proton10-3
Distro:Arch Linux
Kernel:6.14.6-273-tkg-bore
RAM:32 GB
GPU Driver:NVIDIA 570.153.02
GPU:NVIDIA GeForce RTX 4070 Ti SUPER
CPU:AMD Ryzen 7 5700X3D 8-Core