
JamesJameson
Published
Monster Hunter Wilds
Crashes when processing the shaders, unable to proceed in the game's main menu when able.
Tinker Steps:Custom Proton: GE-Proton10-4, Changed configuration
Attempted changing some .dll that caused known issues when launching the game with Linux.
Installs:Yes
Opens:No
Unfortunately, the game has been unplayable with my HW/Os even after multiple hours of tinkering and trying different options suggested by the community, as of TU1. The shaders attempt to recompile on each attempt, meaning 20-40 minutes wasted for each session. On the not-so-likely scenario that the shader compilation finishes (90% of the time there is a system freeze at the end, forcing me to do a hard reset to recover it), there is a crash after loading my character.
Custom Proton: GE-Proton10-4
Distro:Bazzite 42 (FROM Fedora Kinoite)
Kernel:6.14.6-109.bazzite.fc42.x86_64
RAM:16 GB
GPU Driver:NVIDIA 575.64
GPU:NVIDIA GeForce RTX 4060
CPU:Intel Core i5-10400F @ 2.90GHz
Custom Proton: GE-Proton10-4
Distro:Bazzite 42 (FROM Fedora Kinoite)
Kernel:6.14.6-109.bazzite.fc42.x86_64
RAM:16 GB
GPU Driver:NVIDIA 575.64
GPU:NVIDIA GeForce RTX 4060
CPU:Intel Core i5-10400F @ 2.90GHz
Monster Hunter Wilds
(TU2) Runs as good (or as bad) as in Windows, even feels slightly smoother. The initial shader compilation does take notably longer, though.
Tinker Steps:Custom Proton: GE-Proton10-7, Set launch options
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 game-performance %command%
Able to run the game without much tinkering using CachyOS, but was completely unable to do so using Bazzie due to system freezes, just FYI.
Custom Proton: GE-Proton10-7
Distro:CachyOS
Kernel:6.15.4-3-cachyos
RAM:16 GB
GPU Driver:NVIDIA 575.64
GPU:NVIDIA GeForce RTX 4060
CPU:Intel Core i5-10400F @ 2.90GHz
Custom Proton: GE-Proton10-7
Distro:CachyOS
Kernel:6.15.4-3-cachyos
RAM:16 GB
GPU Driver:NVIDIA 575.64
GPU:NVIDIA GeForce RTX 4060
CPU:Intel Core i5-10400F @ 2.90GHz