
Violet Stew
Published
Monster Hunter Wilds
Tinker Steps:Switch to experimental, Set launch options
VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 MESA_DISK_CACHE_SINGLE_FILE=0 VKD3D_CONFIG=disable_uav_compression __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 gamemoderun
Graphics:Minor Artifacts
Instability:Frequently
Game crashes AMD GPU drivers after anywhere between 5 minutes to 2 hours of play.
The crashes at this point are too frequent to play the game, when it runs on medium settings 1080p with fsr and frame gen enabled it runs with well above 90 average fps almost flawlessly, with few minor artifacts that are rare and hardly noticable, unfortunately untill the crashes are fixed I can not recommend this game.
Proton Experimental
Distro:Fedora Linux 41 (Workstation Edition)
Kernel:6.13.5-200.fc41.x86_64
RAM:16 GB
GPU Driver:4.6 Mesa 25.0.0
GPU:AMD Radeon RX 6600 XT (radeonsi, navi23, LLVM 19.1.7, DRM 3.61, 6.13.5-200.fc41.x86_64)
CPU:13th Gen Intel Core i3-13100F
Proton Experimental
Distro:Fedora Linux 41 (Workstation Edition)
Kernel:6.13.5-200.fc41.x86_64
RAM:16 GB
GPU Driver:4.6 Mesa 25.0.0
GPU:AMD Radeon RX 6600 XT (radeonsi, navi23, LLVM 19.1.7, DRM 3.61, 6.13.5-200.fc41.x86_64)
CPU:13th Gen Intel Core i3-13100F
TOKOYO: The Tower of Perpetuity
The game runs fine still didn't check if controller works well but I don't think it will be a problem.
When the game starts in fullscreen it will lock to 1FPS, to fix this just switch to windowed mode and then back to fullscreen and the problem dissapears, till the next launch, you can circumvent the issue by just running the game in a maximized window and its perfectly playable that way.
Proton 5.13-2
Distro:openSUSE Tumbleweed
Kernel:5.9.11-1-default
RAM:32 GB
GPU Driver:4.6 Mesa 20.2.3
GPU:Radeon RX 570
CPU:AMD Ryzen 7 2700 Eight-Core
Proton 5.13-2
Distro:openSUSE Tumbleweed
Kernel:5.9.11-1-default
RAM:32 GB
GPU Driver:4.6 Mesa 20.2.3
GPU:Radeon RX 570
CPU:AMD Ryzen 7 2700 Eight-Core