
Hydrosaber
Published
Grimlord
Some visual ghosting and ui flickers, but otherwise works well.
Graphics:Minor Artifacts
When the character moves some things seems to stutter behind and the UI will sometimes flicker, no other apparent bugs or defects other than purely visual.
Using SteamVR 1.25.8
Proton 8.0-2
Distro:Fedora Linux 38 (KDE Plasma)
Kernel:6.2.15-300.fc38.x86_64
RAM:32 GB
GPU Driver:4.6 Mesa 23.0.3
GPU:AMD Radeon RX 6800 XT (navi21, LLVM 16.0.1, DRM 3.49, 6.2.15-300.fc38.x86_64)
CPU:AMD Ryzen 7 7700X 8-Core
Proton 8.0-2
Distro:Fedora Linux 38 (KDE Plasma)
Kernel:6.2.15-300.fc38.x86_64
RAM:32 GB
GPU Driver:4.6 Mesa 23.0.3
GPU:AMD Radeon RX 6800 XT (navi21, LLVM 16.0.1, DRM 3.49, 6.2.15-300.fc38.x86_64)
CPU:AMD Ryzen 7 7700X 8-Core
Monster Hunter Wilds
Tinker Steps:Custom Proton: GE-Proton9-27, Set launch options, Changed configuration
gamemoderun %command%
Replaced dstoragecore.dll with version v1.2.2 from nuget. Here is a steam forum link talking about it No need to replace both dstorage.dll and dstoragecore.dll, only dstoragecore.dll is needed to replaced.
Graphics:Minor Artifacts
Some initial stuttering likely due to shaders? After a bit the experience is generally smooth. There is still the issue of ui menu assets being offset for many of them.
Using different proton versions and gamemode are likely unnecessary, but for now you do need to replace the dll file. (ver. 1.010.00.00 - April 4th, 2025)
Custom Proton: GE-Proton9-27
Distro:Fedora Linux 42 (KDE Plasma Prerelease)
Kernel:6.14.0-63.fc42.x86_64
RAM:32 GB
GPU Driver:4.6 Mesa 25.0.2
GPU:AMD Radeon RX 6800 XT (radeonsi, navi21, LLVM 20.1.1, DRM 3.61, 6.14.0-63.fc42.x86_64)
CPU:AMD Ryzen 7 7700X 8-Core
Custom Proton: GE-Proton9-27
Distro:Fedora Linux 42 (KDE Plasma Prerelease)
Kernel:6.14.0-63.fc42.x86_64
RAM:32 GB
GPU Driver:4.6 Mesa 25.0.2
GPU:AMD Radeon RX 6800 XT (radeonsi, navi21, LLVM 20.1.1, DRM 3.61, 6.14.0-63.fc42.x86_64)
CPU:AMD Ryzen 7 7700X 8-Core