
Oh The Folly
Published
If you don't mind videos being upside down this has no problems on Steam Deck that I saw. Videos are upside down even in Proton GE.
videos play upside down
It doesn't support native Steam Deck resolution (and defaults to a really high res). Setting to 1366x786 in game uses almost the entire screen, with just a really thin bit of black at the top and bottom of the screen.
Steam Deck's fans were running constantly until I set the Deck's refresh rate to 40. After that I didn't hear the fans run at all.
It doesn't support native Steam Deck resolution (and defaults to a really high res). Setting to 1366x786 in game uses almost the entire screen, with just a really thin bit of black at the top and bottom of the screen.
Steam Deck's fans run constantly until setting the Deck's refresh rate to 40. After that I didn't hear the fans run at all.
Videos work now out of the box. Runs well with max settings. But do not increase the fps cap or it stutters (a game engine limitation).
I was playing docked with an external monitor, but it's easy to tell that text would be tiny on the Steam Deck's built in screen.
Shadows on the player character look extremely jagged, particularly on the character's skin. I could not find any setting which fixes this. I don't know if this is a Steam Deck specific problem or an issue with the game itself.
This isn't something you're likely to notice often however. While running around in game the camera isn't close enough to really see it much. Looking at the character closer up (for example during conversations) is when the camera could be close enough to make it more visible.
The game gets very stuttery if you turn fps above the default 30 fps. It runs very well if you leave it at default.
I also turned off VSync when trying to figure out why 60fps was stuttering. I don't know if turning that off is necessary or not.
Ran docked in desktop mode with an external monitor.
Maxed most settings. Turned off VSync, Screenspace Anti-Aliasing (character outline looked ugly), and Render Light Shafts (looking up at the sun made the whole sky white. But that's probably due to the game engine rather than Steam Deck/Proton).
The old cutscenes not playing problem is fixed, which used to be the major problem with the game.
Can't use Deck's native resolution. Other than some bottom/top black bars it runs well. Using Proton GE is the only "tinkering" needed.
Regular proton wouldn't launch so switched to GE and it worked.
When it launches for the first time it looks like the screen is going to be too big and screwed up (I launched it in game mode). There's a big Unreal prompt that you have to click to accept. The buttons are at the bottom of the screen and partly obscurred by a huge logo box, but it's easy enough to tell what the buttons say.
After you accept the Unreal prompt the screen stops being screwy.
The resolution defaults to much bigger than the deck. Setting it to 1280x720 is the closest to using the full screen that's available.
I remember toggling fullscreen off and on but I don't remember if that was necessary or just something I did when testing resolutions.
The unremovable "dgvoodoo" logo in the corner makes it feel like you're playing a demo, not a full game.
WINEDLLOVERRIDES="ddraw=n" %command%
The intro has distorted audio, and at then end of the intro it is BLASTING loud for a second or two. If you are wearing headphones it MAY CAUSE EAR DAMAGE, it is so loud.
Using the dgvoodoo fix, which is needed for it to run, results in there being a constant "dgvoodoo" logo in the bottom left corner. I could find no way to remove this.
Dgvoodoo is necessary. You need to put what's in the MS/x86 folder in the zip into the Omikron folder.
The drawback is there will be a "dgvoodoo" logo constantly on screen that there seems to be no way to remove. It makes the game feel cheap in a way I was not expecting and is a constant annoyance, for me at least. I am surprised no one else has mentioned this. It would have been better to know about this before downloading and setting up the game.
I tried multiple versions from http://www.dege.freeweb.hu/dgVoodoo2/bin/ but all of the ones I tried had this watermark problem.
For controls, this game uses arrows to move by default, not wasd. I didn't set up controls because I can see the dgvoodoo watermark will bother me too much to play this game, so I can't say how much trouble changing the controls to a more modern setup would be.
There was one time at a menu where controlls stopped responding and I thought that was the problem, but now I think more likely the game had just happened to freeze when the menu was up.
It has frozen more than once bad enough that it had to be force closed.
I don't if that was just bad luck or if it would be like that throughout the game, because I decided to refund.
The framerate can drop massively to where you can't do anything, and it doesn't seem to recover when that happens.
I'm letting the devs know about the freezing issue, and they have said they still do bug fix patches for the game. Maybe it will more stable some day.
Game was closing right after launching without even getting to the main menu. Switched to Proton 7.0.6 because from other reviews it sounded like it had no problems before Proton 8, and it is working fine on 7.0.6.
It launches surprisingly slow considering it's a 2D game and only 3gb in size. It's not terrible but it is very noticeable every time you start it. I don't if that's because of Steam Deck, or if the game is just like that.
I was playing on the micro SD but I wouldn't expect that to be much of a factor for a game like this.
Tried Proton Experimental and GE with no luck.
To get past the first time setup screen, you need to launch the game in desktop mode. Choose "windowed" and then it will work in game mode. "Fullscreen" will only show a black box in game. In game mode windowed will fill the screen.
It's not unreadable but may be too small for some people.
Fullscreen was just a black box.
For the first time setup only, if you are in game mode no controls will work. You have to get past that screen in desktop mode first before it can be controlled in game mode.
It runs slower than it should. It's not a Steam Deck specific problem, but the slowness people reported many months ago is still there and affects the Steam Deck too.
Once you switch to Proton 6.3-8 it works perfectly. The native port is so bugged with controller input that I wouldn't recommend it at all.
It kept not being able to see controller input (Deck and external) when launching the game, even after having configured it to work properly the previous time the game was played.
Switching to Proton 6.3-8 fixed that.
I've been unable to find a permanent solution to make a controller work with the game. Not recommended for Steam Deck.
Contoller worked first game was launched (desktop mode). Controller didn't work second time game was launched (pressing buttons or moving sticks did nothing).
It's the same whether using the Deck's built in controller or an external one.
Tried switching to game mode. Controller worked once in game mode. Second time game was launched in game mode, controller inputs did nothing.
Switched to desktop mode so I could look up what in game settings might need to be changed. I don't remember what I did but in game settings got the controller working. Until the next time the game was launched, when the controller did nothing again.
I saw it reported here that switching to Proton 6.3-8 fixes control issues so I did that and thought it worked and this would be a permanent solution. But the second time I started the game after switching to Proton, controller input did nothing again.
Any solution only seems to work one time, and then when the game is run again the controller does nothing.