
chrisz5z
Published
Open World: fps=85-120. Inside or during story missions: fps= ~100-120. Before 'tinkering' fps was 5-20
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.x86_64.json %command% DXVK_ASYNC=1 %command% WINE_FULLSCREEN_FSR=1 %command% DXVK_FRAME_RATE=144 %command% mangohud %command% -useallavailablecores -notexturestreaming
Stutters tranversing the city, fighting lots of enemies, or riding the bike
Some times i can play for hours without a crash, other times it'll crash within 15 minutes. The crashes are more common when switching in and out of the cutscenes that are locked to 60fps
Occasionally would get disconnected from my friend's game, or unable to join his game at all. This also happened under Windows so it's a problem with the game, not specific to Linux
4k, FOV 85, Quality Settings: environment/distance set to low, AA set to FXAA, rest of them set to highest
Using RADV GPU driver is a must, it's barely playable without it. After updating to GE-Proton7-39 and Mesa 23.0.0 my average fps increased by 10.
Currently, the game is still unoptimized though so if the devs ever release a performance patch it might one day run without stutters.