
Broller
Published
Detroit: Become Human
Works mostly fine.
Graphics:Other
During extended sessions, the game would load noticeably lower quality textures as time went on. A game restart fixes the issue.
Proton 9.0-4
Distro:Arch Linux
Kernel:6.13.7-arch1-1
RAM:32 GB
GPU Driver:4.6 Mesa 25.0.1-arch1.2
GPU:AMD Radeon RX 7900 XTX (radeonsi, navi31, LLVM 19.1.7, DRM 3.61, 6.13.7-arch1-1)
CPU:AMD Ryzen 7 5800X 8-Core
Proton 9.0-4
Distro:Arch Linux
Kernel:6.13.7-arch1-1
RAM:32 GB
GPU Driver:4.6 Mesa 25.0.1-arch1.2
GPU:AMD Radeon RX 7900 XTX (radeonsi, navi31, LLVM 19.1.7, DRM 3.61, 6.13.7-arch1-1)
CPU:AMD Ryzen 7 5800X 8-Core
Red Dead Redemption 2
Tinker Steps:Custom Proton: GE-Proton9-20
Graphics:Minor Artifacts
Every static mesh would fade out and fade back in at least once when getting close to it (most notably trees and barriers)
Instability:Occasionally
Would crash during extended play sessions with "Unknown error FFFFFFFF"
Custom Proton: GE-Proton9-20
Distro:Arch Linux
Kernel:6.13.7-arch1-1
RAM:32 GB
GPU Driver:4.6 Mesa 25.0.1-arch1.2
GPU:AMD Radeon RX 7900 XTX (radeonsi, navi31, LLVM 19.1.7, DRM 3.61, 6.13.7-arch1-1)
CPU:AMD Ryzen 7 5800X 8-Core
Custom Proton: GE-Proton9-20
Distro:Arch Linux
Kernel:6.13.7-arch1-1
RAM:32 GB
GPU Driver:4.6 Mesa 25.0.1-arch1.2
GPU:AMD Radeon RX 7900 XTX (radeonsi, navi31, LLVM 19.1.7, DRM 3.61, 6.13.7-arch1-1)
CPU:AMD Ryzen 7 5800X 8-Core