
v011
Published
The game runs natively after applying a fix, steam in game overlay does not work, input is buggy, PS5 DualSense not detected
native run.sh modified as explained here https://gist.github.com/sxiii/9d9b8435fd343b2024b16b8cbe86a69e
Some 2D art was clipping when destrying the map, parts of the map did not have a correct destruction behavior
The 'Windowed' display mode has issues with scaling the mouse inpot to a correct place on the screen (the mouse has to be above and to the right of a button to interact with it). The 'Windowed' mode in the game is on by default, while in fact it displays in full screen and the resolution matches the screen resolution. Switching to 'Borderless' fixes the issue.
In the native version mouse problems as described before.
PS5 DualSense controller is not supported at all. Changing to Proton version does not change this behavior, changing the per-game controller options does not change this behavior. Steam and controller overlay is not accesible, regardless of Big Picture or regular mode.
The native version of the game does not detect non-QWERTY keyboard layouts, defaults to QWERTY. Proton version is able of detecting them.
The game requires manual intervention to run, Steam overlay does not work with or without Proton. Controller support does not cover dual sense, despite full controller support in the description, I haven't tested other controlers. The native version is a pain to configure.