
deadram
Published
Elite Dangerous
Game works after adding VK_ICD_FILENAMES and VK_LAYER_PATH and checking file names in /usr/share/vulkan/icd.d/ and /usr/share/vulkan/
Tinker Steps:Switch to older version: 9.0-3, Set launch options
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_pro_icd64.json VK_LAYER_PATH=/usr/share/vulkan/explicit_layer.d force_vk_vendor=-1 %command% -opengl -SkipBuildPatchPrereq /edo /autoquit /autorun
Originally the game would crash at the "Planet Generation" screen at 0 complete. After trying a bunch of stuff, adding the VK_ICD_FILENAMES and VK_LAYER_PATH to the launch options fixed the issue. I had to change my VK_ICD_FILENAMES variable, by using the command "ls /usr/share/vulkan/icd.d/" and then using one of the files in there as my VK_ICD_FILENAMES variable. The other fixed using VK_ICD_FILENAMES didn't have the same file names as my system.
Launch options "VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_pro_icd64.json VK_LAYER_PATH=/usr/share/vulkan/explicit_layer.d %command%" is probably all you'll need to get past the planet generation screen.
Proton 9.0-3
Distro:Gentoo Linux
Kernel:6.12.21-gentoo-x86_64-1
RAM:512 GB
GPU Driver:4.6 Mesa 24.3.4
GPU:AMD Radeon RX 7800 XT (radeonsi, navi32, LLVM 19.1.7, DRM 3.61, 6.12.21-gentoo-x86_64-1)
CPU:Intel Xeon E5-2699 v3 @ 2.30GHz
Proton 9.0-3
Distro:Gentoo Linux
Kernel:6.12.21-gentoo-x86_64-1
RAM:512 GB
GPU Driver:4.6 Mesa 24.3.4
GPU:AMD Radeon RX 7800 XT (radeonsi, navi32, LLVM 19.1.7, DRM 3.61, 6.12.21-gentoo-x86_64-1)
CPU:Intel Xeon E5-2699 v3 @ 2.30GHz