
AdaBoi
Published
Metal: Hellsinger
Battery Performance:Made Changes To Improve
Settings for a consistent 60 fps (tested with OLED Steam Deck):
Steam Deck Performance Settings:
- Frame Limit: 60 fps
- Scaling Filter: FSR
- FSR Sharpness: 5
Game Settings:
- VSync: Off (IMPORTANT!! Otherwise you are locked to 40 fps)
- FPS Cap: 60
- Overall Graphics Quality: Medium (leave all settings medium except below)
- Texture Resolution: High
- Shadow Quality: Low
- SSAO: Off
- Resolution:
- 800 x 500 is 60 fps 99.9% of the time w/ rare but brief drops to mid 50s.
- 928 x 580 is 60 fps 99% of the time w/ rare drops to the mid 50s
- 960 x 600 is 60 fps a majority of the time but will drop to mid 50's more often.
Difficult To Read Text:Yes
Text can get difficult to read especially at lower resolutions
Proton 8.0-4
Distro:SteamOS Holo
Kernel:5.13.0-valve36-1-neptune
RAM:15 GB
GPU Driver:4.6 (Compatibility Profile) Mesa 22.2.0 (git-17e5312102)
GPU:AMD Custom GPU 0405 (vangogh, LLVM 14.0.6, DRM 3.45, 5.13.0-valve36-1-neptune)
CPU:AMD Custom APU 0405
Proton 8.0-4
Distro:SteamOS Holo
Kernel:5.13.0-valve36-1-neptune
RAM:15 GB
GPU Driver:4.6 (Compatibility Profile) Mesa 22.2.0 (git-17e5312102)
GPU:AMD Custom GPU 0405 (vangogh, LLVM 14.0.6, DRM 3.45, 5.13.0-valve36-1-neptune)
CPU:AMD Custom APU 0405
STAR OCEAN THE SECOND STORY R
Game works almost flawlessly with default settings. Game becomes GPU limited in world map. Turn down Shadows to low and Cull Distance to nearest for an almost locked 60.
Proton 8.0-4
Distro:SteamOS Holo
Kernel:5.13.0-valve36-1-neptune
RAM:15 GB
GPU Driver:4.6 (Compatibility Profile) Mesa 22.2.0 (git-17e5312102)
GPU:AMD Custom GPU 0405 (vangogh, LLVM 14.0.6, DRM 3.45, 5.13.0-valve36-1-neptune)
CPU:AMD Custom APU 0405
Proton 8.0-4
Distro:SteamOS Holo
Kernel:5.13.0-valve36-1-neptune
RAM:15 GB
GPU Driver:4.6 (Compatibility Profile) Mesa 22.2.0 (git-17e5312102)
GPU:AMD Custom GPU 0405 (vangogh, LLVM 14.0.6, DRM 3.45, 5.13.0-valve36-1-neptune)
CPU:AMD Custom APU 0405