
Schmensch
Published
- FireStrike runs with borked score - Night Raid runs with slightly worse performance - TimeSpy doesn't run at all
VKD3D_CONFIG=dxr11 gamemoderun %command% --use-gl=osmesa
No audio at all
Test I've run:
- 3DMark Night Raid: Scored a bit worse than my hardware on Windows
- 3DMark FireStrike: Scored wayyy too good for my hardware, almost double from the best result with my hardware on Windows
I think the score is borked and maybe got doubled somehow.
TimeSpy won't run at all.
MANGOHUD=1 %command%
Game goes black and crashes after it re-gains focus when using full screen (called display mode in settings)
gamemoderun %command% -dx11
Shader compilation inside the game crashes. This only happens on DX12 as DX11 doesn't do shader compilation. It also only appears to happen on AMD cards, Nvidia GPUs seem unaffected.
On Arch, DirectX (DX) 12 doesn't work by default.
Either add %command% -dx11
to the steam launch options to force the game to run in DX 11, or install mesa-git
from the AUR to get DX 12 to work.
DX 11 had about 15-20% better performance than DX 12 for me, but DX 12 has Ray Tracing graphic and audio settings.
On Arch with the normal Mesa package, the game crashes in the default DX12 mode during shader compilation. Switching to mesa-git
from the AUR fixes this, launching the game in DX 11 circumvents the bug entirely.