
unit73e
Published
6.15-GE-1 GloriousEggroll
The game has a permanent micro ghosting issue that I wasn't able to fix with proton options. Tried forced triple buffering, zero latency and vsync. It's present in Windows as well. I believe it's due to game being too zoomed in but not sure.
Controllers don't work in native Linux but with Proton work as expected, at least with DS4.
Other than no sound in WMV files the game works fine. It's possible to watch the videos with sound outside the game.
Proton-5.6-GE-2 GloriousEggroll
Proton-5.6-GE-2 has patches that make the initial video work.
The videos don't have sound and when you win the sound is borked.
With any kind of input configuration DS4 controller will not be properly mapped. Better leave the defaults.
Proton-5.8-GE-2-MF GloriousEggroll
Proton-5.8-GE-2-MF
There is no audio in the videos. This is due to the lack of implementation of ASF reader. When battles are won the sound is borked. Seems like a lack of implementation of a DSoundRender_SendSampleData
.
Dualshock 4 controller is detected but completely unresponsive. With older Proton versions it was possible to workaround by forcing Steam controller off. Now it doesn't work at all.
Sometimes crashes when launched or freezes/crashes after a few hours.
In Arcade mode the text is skipped automatically when the characters are talking to each other. Even a very fast reader will have a hard time reading the story.
Almost everything works correctly, except some videos don't play.
When resolution is changed the screen will be cropped, but restarting the game fixes the problem.
Some story mode videos don't play at all, while others do work. Not sure what the pattern is, but this is related to gstreamer, specifically to the libav plugin, since the videos are in wmav2/wmv3 codec. With GE all videos work, but have no sound. It is still possible to watch the videos outside the game.
I believe eventually the gstreamer issues will be fixed, but from my experience this takes quite a bit of Wine and Gstreamer technical knowledge, so simple attempts with settings don't usually work.
gamescope -f -F pixel -w 1280 -h 768 -- %command%
Sometimes starts with black screen
Runs very will with the default Proton 9.x. Videos play with sound. To run in pixel perfect display the resolution must be set to 1280x768 with gamescope. Modern LCD monitors use bilinear filtering in lower resolutions, so even if the resolution is set to 1280x768 inside the game, and in the desktop environment, it won't look good.
PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 gamescope -f -F pixel -w 1280 -h 768 -- %command%
Both esync and fsync must be disabled or the game will sometimes freeze on loading.
My settings also make the game pixel perfect. The internal resolution of the game is 1280x768 so with gamescope it's possible to make force that resolution. Without gamescope the best resolution is 1280x800 but it will look blurry. Don't forget to set the resolution to 1280x768 if you choose to start with gamescope.
6.14-GE-2 GloriousEggroll
The game does not have sound and has a "glitch" on the right side of the screen. This might seem like execution bugs but it's actually how the game works.
%command% -dx12
Had to enable use take focus, otherwise unfocusing the game would not focus again, ending up in input on other windows.
WINEPREFIX="$HOME/.local/share/Steam/steamapps/compatdata/2291060" winetricks settings usetakefocus=y
Input is lost if you switch to another window. Needs usetakefocus=y in order to work correctly.
Some users have experienced low performance or strange bugs, but I didn't experience any of that. I used an RX 6600 and it works just as well as the RX 9070XT. I've enabled DX12 but it's not actually needed.
The only major bug I've found is losing keyboard focus. Proton has scripts for each game and should include this fix, but it doesn't. I've also tried using gamescope with grab keyboard. It does work, but you get heavy stuttering after playing for some time, so I don't recommend. EDF5 also had this problem. It's not because of the number of enemies, it's some sort of memoy leak.
Disabling Steam Overlay is necessary to prevent incorrect input grabbing. If you switch to another window, the keyboard won't function or input will be active in other windows, which could be risky. I tried using usetakefocus=y before, but after further testing, it didn't work.
Works flawlessly with no performance drops. As mentioned I recommend disabling Steam Overlay, otherwise you may lose keyboard grab, and get unpleasant suprises. It's possible to enable DX12 with "%command% -dx12" option, but it didn't make much of a difference in performance. I used ProtonGE but it's not necessary, regular Proton works just as well.
Another option to fix keyboard grab is using "gamescope -g -- %command%" but I don't recommend because it will end up in heavy stuttering after some hours. It appears to be a resource leak since EDF 5 had the same problem. Without gamescope, as far as I know, stuttering never happens.
While I have an RX 9070XT, I've also tested with an RX 6600, and it worked just as well.
The settings screen does not properly get the game to full-screen mode. It will become stretched and pixelated. A workaround is to set the window to full-screen with an OS shortcut, usually alt+enter in most window managers.
The game does not seem to run with hardware acceleration. However it's not a demanding game so it's possible to complete with acceptable performance.
After playing for a while the game may stutter a lot more than usual and eventually crash. Since this also happens in Windows it's probably a memory leak. Fortunately this issue is rare.
The game needs to be patched to work. I have provided a script for that in the Proton issues page: https://github.com/ValveSoftware/Proton/issues/2169
Works flawlessly.
Works properly since Proton 5. Before Proton 5 the game ran slowly due to lack of hardware acceleration.
6.15-GE-1 GloriousEggroll
Controllers don't reconnect if disconnected. This is a common problem in PC games.
Controllers don't seem to work with standard Proton but in GE work fine with multiple controllers. Tested with DS4 and DS3. Being able to play with multiple controllers is essential because this is largely a local multiplayer game. It's not very good as single player.
gamescope -f -w 1920 -h 1080 -W 2560 -H 1440 -F fsr -- %command%
Sometimes the game doesn't exit correctly and in that case the neptunia and wine processes have to be killed manually or restart the pc in order to play again
I'm not sure why but without gamescope the game freezes. I'm using sway so it could be that.
Seems like the only way to play in perfect conditions is Proton GE 5.9. With Proton GE 5.11 it will freeze after entering campaign and standard Proton 5.0 has sound issues.
Works without issues using standard Proton
Finished the game without issues. Unfortunately the game does not support high refresh rate, running 60fps locked. It doesn't stop from enjoying the game.
Runs perfectly with DX11 using standard Proton.
Finished the entire game in normal difficulty. Supports high refresh rate, which I recommend for smooth scrolling. Even my old system can run 1080p@120fps.
Works perfectly under standard Proton
Finished the game in normal mode, no issues found. Unfortunately it doesn't support high refresh rate, it's locked at 60fps. Even so, it's a very smooth game (in fact it looked like it did at first), always being at 60fps even with my old PC.
6.15-GE-2 GloriousEggroll
The defer surface creation option needs to be enabled, so create a dxvk.conf
file in the local files directory and add the following lines:
dxgi.deferSurfaceCreation = True
d3d9.deferSurfaceCreation = True
Further explanation of these options here: https://raw.githubusercontent.com/doitsujin/dxvk/master/dxvk.conf
Added a comment on Proton GitHub as well: https://github.com/ValveSoftware/Proton/issues/3144#issuecomment-903119309
6.15-GE-2 GloriousEggroll
https://github.com/ValveSoftware/Proton/issues/3144#issuecomment-903119309
Finished the game with no bugs
6.14-GE-2 GloriousEggroll
Finished the tutorial and a bit of the first level. Looks like a good game so I'll update once I played enough or finish the game.
6.14-GE-2 GloriousEggroll
MESA_LOADER_DRIVER_OVERRIDE=zink %command%
There's one zone where the FPS drops signifigantly. It's probably a bug in the game that could be analysed with GPU tools, and maybe could be fixed with MESA options.
Game crashes with regular AMD drivers, at least with the RX 6000 series. Zink fixes all crahes.