
unic0rn
Published
It works.
Early Access indie game, basically no graphical options whatsoever, fullscreen only in default desktop resolution. On A8-7600 that means around 30fps in 720p, to be expected I guess since it's probably not optimized at all.
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Using "PULSE_LATENCY_MSEC=60 %command%" fixes in-game audio crackling.
Single hang during several hours of gameplay, I was alt-tabbing and taking screenshots of the game several times, could be related.
Intro and cutscenes stutter with crackling audio, PulseAudio workaround doesn't affect those, but this issue isn't Linux-specific. May be related to Denuvo. Moving the game to SSD doesn't help either. Limiting the framerate to 30fps via "dxgi.syncInterval = 2" in dxvk.conf helps a bit, but may not be worth the overall framerate drop.
Framerate is mostly around 60fps (100% rendering scale, otherwise max settings, 1080p, A8-7600 APU - integrated graphics), I was very pleasantly surprised by it actually.
Stuttering cutscenes with crackling audio are the only problem, but it's the same under Windows, so there's hope it'll get patched. There aren't that many of those though, so one can live with it, and according to the reports from Windows gamers, the issue manifests itself randomly for people.
Other than that, as far as Linux is concerned, with the workarounds mentioned above the game works and performs great.