
Tejan
Published
Some very infrequent stuttering early on, which fixed itself within a few minutes of playing. Probably just a shader cache issue.
No tinkering needed, works perfectly out of the box.
Unsure if it's a Proton issue or a settings change to the game after the newest update, but the game was running at a lower framerate while on Linux than when I played previously on Windows. (It ran almost solidly at 144fps in Windows, but only hovered around 100fps in Linux. Completely playable, but a degradation I noticed.)
When using native all mouse-over text and journal text weren't rendering.
The native version is basically unplayable due to the graphical issues and you'll need to force Proton use, but once you do there are no other issues.
Opted to test with the latest version of GE-Proton at the time (9-26) after reading reports on here of the game not running or running poorly on other versions of Proton. Both original PSO2 and New Genesis run perfectly fine using this version, for right now.
It works and is fully playable without any tweaking, but it's a lesser experience compared to running it in Windows.
PCM audio works and voices work if turned on. No music at all if MIDI is chosen.
Text often cuts off. It's usually only half a word per sentence, but it happens with almost every message in the main text box.
If fullscreened using the games "Screen" menu it maintains the games original size and then makes the rest of the screen black.
In-match sprites were broken, causing the match screen to be pure white, before switching to Proton 8.0-5.
Similar issue as the Windows version, alt-tabbing out of the game while in full-screen effectively causes the game to freeze and it will not fix itself even if the window is given focus again.
Plays exactly the same as on Windows, just needed to deal with the mild annoyance of finding the right Proton version. Which might be the case once the game updates again.
Works almost as good as the Windows version, most people probably couldn't tell the difference.
New areas take a longer than usual amount of time to load in when you first get there, the only real effect this has is making the first 10, or so, seconds in an area run at a much lower framerate.