
Oro
Published
WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=1 gamemoderun %command%
Game runs horribly on my hardware, but to be expected with a game like ARK. Other than running at a low resolution and/or texture quality, works fine.
Game may take a while to start on first launch, but runs perfectly (by ARK standards) afterwards.
ARK is horribly optimized, so don't expect it to run well. I have to use FSR to get a playable experience.
Using normal Proton may work, although I use Proton-GE to ensure no Media Foundation bugs occur.
gamemoderun %command%
Game runs smoothly, but not at a high framerate unless you lower the quality and/or resolution. I'm on an RX 570 4GB, so higher specced systems will not have this issue.
Overall great experience
If you like CS:GO, it'll run perfectly on Linux, maybe some performance degredation with the -vulkan launch option on NVIDIA.
gamemoderun %command% -vulkan
Adding the -vulkan launch option seems to increase FPS by almost double compared to OpenGL, and I have not experienced any issues with it.
Just set the Steam Play compatibility tool to the "Steam Linux Runtime" and it should work almost OOTB.
DXVK_ASYNC=1 gamemoderun %command%
FFXIV has no client-side anti cheat, so the game itself runs perfectly under Wine/Proton. The launcher may or may not work, but it works for me on GE-Proton7-20
Enabling DXVK_ASYNC can give a performance increase due to how DXVK_ASYNC works. I do not recommend using DXVK_ASYNC=1 on any game with a client-side anti cheat, as it can get you banned since it can be seen as an x-ray hack.
I would also recommend using XIVLauncher from Flathub, or downloading xivlauncher-git from the AUR. The AUR package has GameMode integration with the host, whereas the Flatpak is missing that currently.
Nice, simple game, and short. Runs perfectly under native Linux, without issue.
Buggy as hell, and needs a patched Mesa to work. Would wait until the patches get applied to upstream Mesa to try playing Halo Infinite.
PROTON_NO_FSYNC=1 PROTON_NO_ESYNC=1 gamemoderun %command%
Audio seemed to pop in and out sometimes, I notice the same issue on some of my other games, may not be a Halo Infinite-specific issue.
Mouse cursor isn't captured correctly and shows on top of the window.
Had to disable esync and/or fsync to get the game to work sometimes, and that caused it to drop performance massively.
Game would sometimes crash when loading into certain gamemodes, like training mode and/or multiplayer.
Game networking/multiplayer works just fine.
Requires GE-Proton7-21 or higher, patched Mesa (I recommend you use the one from here: https://copr.fedorainfracloud.org/coprs/gloriouseggroll/mesa-aco/), performance tanks without Esync/Fsync, and buggy as hell like with the mouse cursor not working.
Do note that the game is locked to a maximum of 60 FPS by default, and you may need to mod it to go higher.
DXVK_ASYNC=1 gamemoderun %command%
Fullscreen may be broken on tiling window managers, might not. I had issues with it on Sway, so I moved to KDE Plasma on the Wayland session and enabled VRR.
Enabled VRR and DXVK_ASYNC for the game and got a perfect experience. Both options may not be needed, but I do recommend enabling both if possible.
Enabled the Steam Linux Runtime compatibility tool, otherwise the game would not capture my cursor correctly on Wayland.
Controller and K&M were not captured correctly (or did not show at all) unless I set the Steam Compatibility Tool to Steam Linux Runtime
Nice, short game
Game starts perfectly using Proton 7.0-1, and runs without a flaw.
installed as normal through Steam and then changed Proton version to 7.0-1. Runs fine as far as I can see, but I have shader pre-caching enabled along with background processing enabled so your experience may vary.
Wait a few seconds for some options to load. It works otherwise, and it's not like you're speedrunning a vtuber model maker.
Took a bit to load some options like the Undo and Redo options, but to be expected.