
KingKrouch
Published
When unlocking the framerate, Proton runs it at 120FPS during gameplay and 200FPS in menus, while Win10 struggles to hit 60FPS consistently.
Proton causes a DX11 related crash in this game.
I attempted to use GloriousEggroll's fork of Proton, and while it shows the startup window, it crashes shortly after that.
RADV_DEBUG=nodcc gamemoderun mangohud %command% -nolauncher
To fix this, I added "RADV_DEBUG=nodcc" to my launch parameters
When using Gamescope, my DualSense controller does not respond and the Steam Overlay doesn't appear.
Attempting to use "RADV_PERFTEST=rt VKD3D_CONFIG=dxr11" to enable raytracing on my Radeon GPU causes the game to crash.
DXVK_CONFIG_FILE="/path/to/dxvk.conf" mangohud gamemoderun %command%
When moving close to enemy encounters, the fading results in a wireframe version of the enemy appearing. There are other graphical issues when not using a dxvk.conf config that contains "d3d11.disableMsaa = True"
Video playback doesn't work. Currently requires rapidly pressing Enter or A button to get past those.
If possible, use an external framerate limiter. The in-game framelimiter has a rounding error that results in the game speed running four frames faster than intended if your screen refresh rate is over 60Hz.
The game just launches with a black screen window that I can't get past.
Tried playing with both Proton Experimental and Proton-GE 6.20, with no luck with either.