
[CAS] ChartreuseBaron
Published
PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 WINEDLLOVERRIDES="winhttp=n,b" %command%
Used SoulHackers2Fix and protontricks
for resolving issues
In-Game Settings
- FPS: 60
- Vsync: OFF
- Graphics Preset: Custom
- Texture Quality: Medium
- Shadow Quality: Low
- Ambient Occlusion: OFF
- Bloom: OFF
- Radial Blur: OFF
- Render Scale: 130% (this is hard defined in the
SoulHackers2Fix.cfg
file and cannot be adjusted in-game) - Anti-Aliasing: ON
- Depth of Field: OFF
Quick Access Menu Settings
- Framerate: 40 FPS
- Refresh Rate: 40 Hz
- TDP Limit: 6 Watts
This setup allowed for ~3-3.5 hours playtime on battery.
Some on-screen text can be small at times.
Using the SoulHackers2Fix mod's config file, SoulHackers2Fix.cfg
, I adjusted the RenderScale.Value
from the default 100
to 130
to improve anti-aliasing. This seems to have improved text legibility without too much of a performance hit, but your mileage may vary.
Missing textures can be fixed by installing the d3dcompiler_47
Windows DLL using protontricks
The game natively doesn't support 16:10 aspect ratios and will force 16:9. I used the SoulHackers2Fix mod to allow for 16:10 ratio at 1280x800 resolution, which removed the black bars and utilized the entire screen.
As mentioned in other reports, this only applies to the in-game portion itself; menus, loading screens, etc are still at 16:9 ratio.
I did encounter 2 small issues:
- When I first boot up the game, it will revert to 16:9 aspect ratio even with the resolution set to 1280x800. Changing it to a different resolution, then back, returns it to 16:10. Setting
CustomResolution
totrue
in theSoulHackers2Fix.cfg
file resolves this issue. I personally didn't force it because I played this game both docked and undocked. - The 16:10 aspect ratio occasionally caused temporary ghosting from animations or backgrounds to appear in the outer edges of the screen. This is only slightly distracting at times and is worth putting up with for the additional screen real estate.
Brief stutters caused drops in framerate to the 10-15 fps range during certain battle animations. Additionally, there was a very noticeable frame rate drop to 30-35 fps in one section of the final main game dungeon. Otherwise, most elements of the game ran at a fairly consistent 40 fps.
I put all 100+ hours in, completing both the main game and most of the DLC story, on the Steam Deck. For those who don't mind the more involved tinkering steps, I highly recommend playing it on this platform.