
Eggspurt Rooshan
Published
Street Fighter 6
The game is fully playable with no decernable input lag nor crashes, the only exception being a slowdown issue from having multiple monitors
Tinker Steps:Custom Proton: GE-Proton9-23, Set launch options
LD_PRELOAD="" gamemoderun MANGOHUD_CONFIG=gpu_name mangohud %command%
Instability:Not Listed
An intermitent and seemingly random "stutter" effect occurs, but it is not related to any hardward slowdown or overload. After attempting many fixes (including reinstalling/downgrading nvidia drivers, installing the flatpak version of steam, changing proton versions, and tweaking nvidia driver settings), it seems to be an issue related to the X11 display server. If you are using multiple monitors with different framerates, this hard to describe framedrop-esque effect occurs. The framerate/responsetime/GPU activity doesn't actually change, but visually, the slowdown occurs. If I unplug all but the main monitor, the issue disappears.
Custom Proton: GE-Proton9-23
Distro:Linux Mint 22.1
Kernel:6.12.10-x64v3-xanmod1
RAM:32 GB
GPU Driver:NVIDIA 565.77
GPU:NVIDIA GeForce RTX 3080 Ti
CPU:AMD Ryzen 9 5900X 12-Core
Custom Proton: GE-Proton9-23
Distro:Linux Mint 22.1
Kernel:6.12.10-x64v3-xanmod1
RAM:32 GB
GPU Driver:NVIDIA 565.77
GPU:NVIDIA GeForce RTX 3080 Ti
CPU:AMD Ryzen 9 5900X 12-Core