
NadjaRyushkin
Published
Anti-cheat matter.
hearing sounds in opening movie about 2 second later.
The app installed, don't launch.
Turn "Cancel" button into "Play" immediately. In all of Proton ver(3.x〜5.x)
Less likely to crash when playing at native resolution
Couple of times, graphical issue looks like the "Hall of Mirror" after I set resolution 1920 x 800 + Borderless, but not known for Recurrencibity.
Very rarely, stop drawing few seconds in driving. but not known for Recurrencibity
May crash in driving immediately after changing screen resolution.
It was released as Android and iOS application from the beginning. works good with Steam in Japanese interface.
Some AMD Graphic users won't enjoy this game with Proton so far.
screen turn black and freeze when the game shutting down
in game PC screen turn into black and don't work when run in game 3D Mark app. (and accual 3D Mark app doesn't work too: I don't know if it has a relationship.)
When push "Run" button, shows result window immediatly.
the window say "An error occured", "No result produced", "There was a ploblem running a benchmark" and scores 0
It's Native, run good when run with Steam in English interface.
but, have an issue for showing script when run with steam in japanese interface. (same issues in other source engine games too(e.g. Half-Life 2).) (It may be a character code problem(e.g. UTF-8 vs Shift_JIS).)
AMD users will enjoy with Proton.
App shows crash report window not frequently when close app, start a match.
in my environment, may not seem enjoyable so far.
looks part of map blinking.
often frame rate dropping when launch portal, pick weapons, begin matches.
looks good.
on first run, UE3 Install window's text garbled in Japanese environment. no ploblem for gaming experience.
interface displaying problem when turn into window mode. but display normally when after exit UT2004 once.
make sure select rendering device OpenGL in "UT2004.ini". Comment out "RenderDevice=D3D9Drv.D3D9RenderDevice" with add initial ";", unComment out "RenderDevice=OpenGLDrv.OpenGLRenderDevice" with delete initial ";". (and turn "UseVSync=False" to "UseVSync=True" for better experience)
Work like native in HD(16:9) screen
Mouse cursor stick left edge and didn't work in full screen Ultrawide(21:9). but work well in HD(16:9) full screen or window mode .
Run as same as Windows environment
Make sure set rendering device to OpenGL in initial run or in game prefarences.