
Great Magical Hat
Published
Only played it briefly, but appears to run well on Deck. Controller support is playable but not great.
I wasn't expecting much from controller support, because this is such a mouse-centric game. However, when the game isn't paused, there is good native support, including controller glyphs. When the game is paused (and pausing is a large part of this game) you're left with mouse emulation. I don't know if I could have come up with something better for pause screens in the middle of battle, but mouse emulation to choose dialog options works against immersion for me.
Needed to disable PhysX in the graphics options. (It's stupid because it uses an NVidia only extension for minor visual improvements when glass breaks and emulates it on AMD in a way that gets the framerate into the low single digits...)
In the one-time PhysX installer, steam + trackpad mouse emulation didn't work, but using the touchscreen did.
Tinkering is very minor (in-game settings) but required to prevent extreme framerate drops. It's a pity that the thing you're turning off is also the thing requiring mouse input during first launch...
Other than those brief initial struggles, great experience.
Runs great on Deck. Occasionally crashes on startup, but just you can just start it again
It runs the same as the non-expansion game, so the difference in official Deck rating seems to be a mistake.
I didn't like part of their controller control scheme (specifically: hold left bumper to control camera) and fixing it in steam input is imperfect because the game "forgets" what button is being pressed during any scripted event or loading, but that's just the way this game has always been when it comes to controllers.
Played for about an hour and the Steam Deck experience was great, fully deserves the "Verified" category if you ask me.
Changed touch pad sensitivity (a lot), added zooming/scrolling controls
It's great that you have a touch pad for the menus and building and joysticks for main gameplay here, so you can set their sensitivity separately, which helps make the gameplay a lot better.
I started making better controls (binding zooming to bumpers) and thought using gyro would be really cool. And while gyro did appear to be nice, the game just didn't manage to hold my attention for long enough to get it tweaked properly.
Don't really know the game at all, but I own it and the name sounds interesting to me.
Recommended proton version became unresponsive after clicking "detect video card" (which is a necessary part of the first time config wizard) but with older proton that worked. However, after that it crashed on actual startup, complaining about DirectX, so it's clearly a proton issue.
I didn't try DGvoodoo2 as outlined by others.