
GuSnTh22
Published
Super solid 60fps with all settings to the max. Graphics look great on the Steam Deck, and the controls work well out of the box.
-nointro
When the game crashes, it will restart with a window that asks about sending a crash report. This has to be navigated with the touch screen in order to progress into the game.
The game very rarely crashes while manually saving. That paticular save spot will then not be created/available when trying to get back into the game.
Sometimes crashes when manually saving the game. (Happened three times during the entire playthrough)
A great experience and match on and for the Steam Deck!
The game is unplayable. World streaming stops loading geography and textures, breaking all missions and actvities.
Regular crackling in gameplay and cutscenes.
Heavy world and texture streaming issues. The game often just breaks to the point where the geography isn't loaded and the textures of what is loaded look like PlayStation 1. This breaks missions as well as any free roaming gameplay.
There also seems to be issues with the rendering of shadows. They appear as patterns of individual black pixels, like in a DOS game.
Some areas can have varying performance under similar conditions. Even the benchmark mode can be locked 60 one time, and then be all over the place between 40 - 60 if you run it again.
Made adjustments for left-handed players.
Runs flawlessly. Looks decent.
Lowered the inner deadzones of the controls sticks as far as possible (without gettings false inputs) in order to make precise aiming more obtainable.
extreme and sudden slowdowns into single digits fps
hard freezing crashes that crash your entire Steam Deck. Switching to proton experimental doesn't help.
Even the game's benchmark mode crashes the game and steam deck
The significant input-lag, as well as the massive frame-pacing slowdowns will frustrate and handicap every experienced player.
Input has strong input delay if you use the standard settings. You have to disable the Steam Deck framerate limiter (set to unlimited) and only use the in-game framerate limiter, while disabeling V-sync, to get acceptable input lag.
The game has extreme frame-pacing issues. While the framerate stays at a stable 60fps, the frame-pacing is so wild, the player constantly perceives slow-downs and stuttering. Lowering graphics settings or using the "experimental" Proton doesn't fix this.
Out of the box there are very strong input lag and frame-pacing issues. The input lag can be solved with the game's settings, but the frame-pacing issues make competitive gameplay unattainable.
You can be in matches and participate, but the constant and irregular perceived slow-downs in critical moments (caused by the frame-pacing issues) adds a massive handicap to the point of the Steam Deck not being a viable option to play the game competetively.
The extreme and prolonged slow-down every couple of minutes makes the game unplayable. Switching to experimental Proton doesn't fix it.
The game ocasionally has extreme slow-downs. The framerate will drop to about 5 fps and remain there for 30-60 seconds. This happened to me at least 6 times during the first hour of gameplay. When this happens, the Steam Deck's fan goes whisper-quiet (practically off), while the GPU and CPU usage remains normal. (eg. about 70% CPU usage).
Due to missing game options (like to disable blur and depth of field, no sharpening options) and the unavailability of MSAA, the game looks very blurry on a Steam Deck screen.