
Mupz
Published
Crashes or loss of input devices was experienced several times when Alt-Tabbing.
Video functionality is broken. Workarounds exists, see extra notes.
Opening, ending and other pre-rendered videos can't be played. MF-fixes were not tested, however large parts of the game logic is accessible through LUA scripts, as noted by @Irreversible Reboot.
The code contained in the PlayMovie function on row 1508 in StreamingAssets/Lua/Adventure/HauntedAdventure.lua needs to be commented (using --) or deleted, and replaced with System.LoadScene(next_scene). This will allow the game to boot properly.
However the game will still incorrectly call the PlayMovie function in chapter 7 and chapter 10, where the next_scene variable is not sent along to the function properly. Using only the previously mentioned fix will lead to a black screen and a hard-lock when the game tries to advance.
StreamingAssets/Lua/Chapter_07/070_0080 needs to be modified to progress. The string that reads Adventure:PlayMovie( 'opening_2' ) needs to contain the next scene variable, as follows: Adventure:PlayMovie( 'opening_2', 'scl_kisaragi_gate_e'). Similar fixes needs to be implemented to properly reach the end of the game in the final chapter.
Chapter 9 also contains a framerate-based collision bug. Capping framerate at 60 allows the player to pass correctly between two obstacles in a hallway, but at higher framerates the player will be stuck and unable to progress through the game.
Launches without issue. No problems experienced ingame. Maxed settings without any framerate issues or other bugs.
Post 7.X GE Proton works fine and is equivalent to Windows. 6.X doesn't launch. No major issues detected that wasn't present on Windows. Tests done during playtest weekend, as such there is likely no DRM (Denuvo, EasyAntiCheat, etc) present. This may impact gameplay in the future.
Trying to launch the game using any GloriousEggroll version of Proton results in an instant crash. However after switching to Proton Experimental there hasn't been any issues after an hour of playtime. Other regular versions of Proton hasn't been tested. If performance from the experimental version changes later during my playthrough this report will be updated - but this far there haven't been any issues.
Game works flawlessly with GE Proton. No further troubleshooting required other than switching Proton versions. Would strongly recommend.