
shadfig
Published
Monster Hunter Wilds
Tinker Steps:Custom Proton: GE-Proton9-18
Graphics:Heavy Artifacts, Missing Textures
I get some visual artifacts for sand and some parts are not getting rendered. There is also a constant flickering on Ultra graphic settings.
Save Games:Loading
the game crashed one time while trying to load a safe state. After restarting the game it worked
Instability:Frequently
the game will crash quite frequently
the game will crash quite often. As this is a beta version, I'm not very surprised. But when it runs it runs great apart from the mentioned visual artifacts
Custom Proton: GE-Proton9-18
Distro:Arch Linux
Kernel:6.11.5-arch1-1
RAM:64 GB
GPU Driver:NVIDIA 560.35.03
GPU:NVIDIA GeForce RTX 3060
CPU:11th Gen Intel Core i7-11700K @ 3.60GHz
Custom Proton: GE-Proton9-18
Distro:Arch Linux
Kernel:6.11.5-arch1-1
RAM:64 GB
GPU Driver:NVIDIA 560.35.03
GPU:NVIDIA GeForce RTX 3060
CPU:11th Gen Intel Core i7-11700K @ 3.60GHz
Monster Hunter Wilds
The low performance and the occasional crashes are annoying but when the game runs it runs great
Tinker Steps:Switch to experimental, Set launch options
PROTON_HIDE_NVIDIA_GPU=1 PROTON_ENABLE_NVAPI=1 VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 mangohud gamemoderun %command%
Performance:Slight Performance Problems
the framerate dropped to ~40 fps occasionally
Instability:Occasionally
the game will crash or freeze occasionally. Overall it's still playable tough
switch to proton experimental bleeding edge beta. You may be able to get it running using protonGE9-25 but the game crashed too often for me using that.
Proton Experimental
Distro:Arch Linux
Kernel:6.13.5-arch1-1
RAM:64 GB
GPU Driver:NVIDIA 570.124.04
GPU:NVIDIA GeForce RTX 3060
CPU:11th Gen Intel Core i7-11700K @ 3.60GHz
Proton Experimental
Distro:Arch Linux
Kernel:6.13.5-arch1-1
RAM:64 GB
GPU Driver:NVIDIA 570.124.04
GPU:NVIDIA GeForce RTX 3060
CPU:11th Gen Intel Core i7-11700K @ 3.60GHz