
Starship Robo
Published
Runs flawlessly except for the following two (very minor) issues:
The game doesn't seem to properly respect the volume set in my volume mixer (using pulseaudio), but the volume can be set in game as well, so this is not an issue.
Additionally, sometimes hitting esc to back out of a menu didn't work, but the game has on-screen buttons to back out of menus, so this is not an issue either.
Minor stuttering in some areas/some effects. Audio crackling with pulseaudio initially, fixed by putting "PULSE_LATENCY_MSEC=60 %command%" minus quotes in the launch options.
The game loads fine, but after 3 minutes or so it'll reliably crash my GPU irrecoverably without a reboot
From journalctl:
amdgpu 0000:28:00.0: amdgpu: GPU fault detected: 147 0x0f104402 for process QuakeChampions. pid 16766 thread QuakeChampions. pid 16766
amdgpu 0000:28:00.0: amdgpu: VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x000019E2
amdgpu 0000:28:00.0: amdgpu: VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x04044002
amdgpu 0000:28:00.0: amdgpu: VM fault (0x02, vmid 2, pasid 32789) at page 6626, read from 'TC5' (0x54433500) (68)
Had the no player or enemy models bug until I uninstalled amdvlk and lib32-amdvlk. After uninstalling those two packages the player models show up just fine as far as I can tell.