
ColorMan
Published
Byte Breakers
Didn't launch on Nvidia hardware (Microsoft C++ error at first, then Unreal Engine error when I switched to Proton Experimental)
Tinker Steps:Custom Proton: GE-Proton9-16, Set launch options
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json gamemoderun %command%
Works for me on Nvidia with the arguments I put (maybe even with Proton Experimental, even do I used GE here)
Custom Proton: GE-Proton9-16
Distro:Ubuntu 23.10
Kernel:6.5.0-27-generic
RAM:32 GB
GPU Driver:NVIDIA 535.161.07
GPU:NVIDIA GeForce RTX 2060
CPU:Intel Core i7-10750H @ 2.60GHz
Custom Proton: GE-Proton9-16
Distro:Ubuntu 23.10
Kernel:6.5.0-27-generic
RAM:32 GB
GPU Driver:NVIDIA 535.161.07
GPU:NVIDIA GeForce RTX 2060
CPU:Intel Core i7-10750H @ 2.60GHz
Sky: Children of the Light
Didn't work first try, I added __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia gamemoderun %command% to launch the game
Tinker Steps:Switch to experimental, Set launch options
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia gamemoderun %command%
use __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia gamemoderun %command% if it crashes on launch
Proton Experimental
Distro:Ubuntu 23.10
Kernel:6.5.0-27-generic
RAM:32 GB
GPU Driver:NVIDIA 535.161.07
GPU:NVIDIA GeForce RTX 2060
CPU:Intel Core i7-10750H @ 2.60GHz
Proton Experimental
Distro:Ubuntu 23.10
Kernel:6.5.0-27-generic
RAM:32 GB
GPU Driver:NVIDIA 535.161.07
GPU:NVIDIA GeForce RTX 2060
CPU:Intel Core i7-10750H @ 2.60GHz