
Naj
Published
Works flawlessly. Used launch options for the last DLSS presets and version. Used some quality of life from the guide in the steam community
DXVK_NVAPI_DRS_SETTINGS=NGX_DLSS_RR_OVERRIDE=on,NGX_DLSS_SR_OVERRIDE=on,NGX_DLSS_FG_OVERRIDE=on,NGX_DLSS_RR_OVERRIDE_RENDER_PRESET_SELECTION=render_preset_latest,NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION=render_preset_latest WINEDLLOVERRIDES="dsound=n,b" %command%
Steam prefix path for the Engine.ini file is .steam/steam/steamapps/compatdata/1903340/pfx/drive_c/users/steamuser/AppData/Local/Sandfall/Saved/Config/Windows/
PROTON_HIDE_NVIDIA_GPU=1 DXVK_CONFIG="dxgi.hideAmdGpu=True;dxgi.customVendorId=10de" DXVK_NVAPI_GPU_ARCH=AD100 %command%
Vertex explosion but fixed with launch arguments
Before the last Proton Hotfix (https://github.com/HansKristian-Work/vkd3d-proton/pull/2435), had lot of freezes in game, was unplayable. And with my Nvidia 4080, I still have vertex explosions (in Plains map, mostly). I fixed them with that command line: PROTON_HIDE_NVIDIA_GPU=1 DXVK_CONFIG="dxgi.hideAmdGpu=True;dxgi.customVendorId=10de" DXVK_NVAPI_GPU_ARCH=AD100 %command%
AD100 -> is for RTX40XX.
Check the value for your NV GPU: GK100 (Kepler) GM000 (Maxwell Gen1) GM200 (Maxwell Gen2) GP100 (Pascal) GV100 (Volta) TU100 (Turing) GA100 (Ampere) AD100 (Ada) GB200 (Blackwell)