


Works fine enough for low to mid level area and skill effects. Expect slow-downs in lv60 to lv80+
About 8 or 10 watts TDP w/ 1000 MHz GPU manual clock. Optimistically, this might net 3 hours.
Played with a spin VK and totem spam shaman - it can bring the FPS to a crawl.
CryoUtilities

This game is great on the Steam Deck. I'm not the biggest fan of trying to play ARPGs like this with a controller, but Last Epoch has implemented a great way to use controller and its great on the Deck.

Use CryoUtilities. Without it, the game crashes the whole system after 40min of gameplay.
For reference, I'm level 93 as a bleed warlock, which is a fairly intense build visually that I played entirely on the deck. The game was dropping a lot of frames on endgame, even becoming unplayable after running for a while. To fix that, I locked the GPU clock to 1200mhz and used FSR 5. That solved ALL my fps problems and the game runs on a stable 40 even on endgame. It does drop to 30-35 in really heavy areas, but before the tinkering was dipping to 10fps, so that's a big improvement.
I strongly recommend the game. The pad controls are great and the integration with the trackpad is seamless, making navigating menus much better.
Added some quick access to inventory and passives.
FPS drops on dense endgame areas.

USE CYRO UTILITIES
Without CyroUtilities, the game will climb to 14gb RAM then soon crash. With Cyro, it never goes above 11gb and doesn't crash.

Memory leak in proton ge and native. Had to install cryo utils to get around it and it works perfectly.
There's some issues with clicking somethings with controller input and I had to use touch screen to get it to work

If you feel confortable installing 3rd party solutions to make games work, totally worth it.
Text is extremely small.
Borderless Windowed leaves huge black borders around the screen, better set it to Fullscreen.
After reaching the end game the game crashes the whole steam deck due to a memory leak. Up until that point the game runs completely fine. Until the developers address causes for said crashes, the only fix is installing CryoUtilities.
You need to change the Proton version to at least Experimental to play this game. I changed to GE to check if the crashes would stop but ends up the crashes are caused due to RAM usage. I had to reset my SD around 20 times, decided I wouldn't be risking my hardware and continued playing it remotely from my PC.
I do not recommend playing the end game content (monoliths) on steam deck unless you install CryoUtilities. As soon as it reaches 14GB the entire system crashes and you need to hard reset the SD.
HOWEVER, CryoUtilities solves this issue perfectly. It isn't ideal having to install a 3rd party script to run a game, but until the developers address the memory issues and you want to keep playing on Steam Deck, that's the only solution I was able to find so far.

-force-vulkan
- limit fps: 30
- graphics: all low
- using
-force-vulkan
fixes missing minimap and controller cursor borders but makes game blocked/not learned skill icons missing - without
-force-vulkan
skill textures works fine but there is no minimap and no map overlay also cursor borders (white border showing what you will click for controller) are missing
- you have to restart game some times or it will crash whole steamdeck
- main camagin works fine and I enjoyed it
- long sessions for now are crashing steam so remember to restart game every 45 minutes
- endgame system is not playable at the moment after first one or two echos steamdeck crashes

Fullscreen required for best performance
This game is demanding for the steamdeck. Use Proton-GE for best performance. Set all settings to low and textures to medium and lock the screen to 40hz/40fps for best results. This will still intermittently dip in frame rate in high activity areas. Consider using the steamdeck's FSR abilities with a 1152 x 720 game resoluton or turning off all volumetric lighting for more frame stability.
I also added mouse controls to the trackpads for ease of menu usage.

If you can get it to work, especially in offline mode, the game is fun and plays well enough on the Steam Deck.
Added left click (apparently "A" button also works)
Set to 45 FPS limit via steam
Test is often very small and hard to read
Often the mouse is the best or only way to do some things, from initial screens (esp. "offline only" mode)
Needed Proton Experimental for offline character to be usable from cloud save
The online portion of the game is having launch problems, and performance for zone loading may or may not be compounded by Steam Deck

As long as you get a config that Switches you between Controller and Mouse&Keyboard so you can use the trackpad and have extra buttons.
I made this Switchable control scheme and Uploaded it to the Community. Menus pretty much require you to use a trackpad or you'll be very slow. I'll be updating it when necessary and mark the version in brackets.
Game settings not changed from default instal (they come at Medium). Set to 40fps and TDP at 10W (although I don't think TDP has a big impact). Draw is 18-20W (about 2 hours of playtime on LCD Deck)
It's not impossible to read, you just have to bring the screen a bit closer. You can't read some text at arms length. I haven't found text that was impossible or required magnifier.
Game comes in Borderless Windowed mode and looked a bit wrong, but can be changed very easily to Fullscreen in the options.
Besides the Launch servers being overwhelmed at launch, nothing having to do with the actual Steam Deck. If you're reading this in the future, hopefully servers are good now.
Haven't reached the endgame or very populated areas. Game runs stable 40fps on medium settings, but might need a change to Low if you're experiencing framedrops.

Minimal settings. 8W TDP for 40FPS with some deeps in endgame.
All ingame text is too small for Steam Deck. Please add font scaling option.

This game plays perfectly fine in hand held or even hooked up as a PC with K&M. Running both in High Settings, game looks and runs great!
The game just runs, I hope this is still true and even better once 1.0 releases.

Missing textures. Must use Proton Experimental in compatibility options
Switched to medium or low graphics settings
Once or twice, specifically when changing graphic settings.
If you look around, you will find another review from me with this specific issues. That's because all issues I had happened both to my desktop gaming station and the Steam Deck. The game runs the same in both platforms (the Deck needs some graphics downgrade in order to drain less battery, naturally).
Native has some graphical issues specifically on the character selection screen, where only their shades are visible. This is the same behavior I observed when running with Proton 7.
Proton Experimental doesn't have this issue, so it's technically better than native.
Ocasional crashes, specifically wen I tried to change graphic settings while in game.

Without minor tinkering the game character menu will have glitches, but forcing proton fixes that and then the game works well with the community defined controls

I adjusted to 10w. Seems to maintain performance and improve temps
It's readable. But not ideal.
Native has missing textures occasionally. Proton exp or GE doesn't, but seemed to have poorer performance on avg
The game doesn't like when you switch. Often froze or required you restart the game. But seems fine once you stick to one.
This is technically an update to my prior report after more playtime. I initially felt like FSR was worthwhile for higher fps, but it couldn't maintain 60fps as often as my initial testing provided. After significantly more playtime FSR doesn't currently seem worthwhile. I've been playing native 1280x800 at 40fps/hz. If you don't mind more stuttering, you might prefer 50 fps. I recommend 30 if you're sensitive to any amount of stuttering. With some official steam deck support, this game could likely run at a solid 60

10w
Text isn't great for Deck, but manageable
Occasional
It would freeze or crash on window borderless. Fullscreen and window seem to work fine after game restart. Game does not like when you swap and often requires game reboot
I found native 1280x800 on low settings decent. Cap at 40 or 50 hz/fps. However, I preferred and enjoyed a near solid 60fps with FSR (pick your desired sharpness). I selected a 960x620. I'm still tinkering, but this worked well. Made text fuzzier, but I'll take 60fps for it.
Limit to 40Hz
Runs mostly well, but is still in beta and not very optimized. At endgame, I was getting around 25-30FPS at the lowest settings. Still playable, but needs improvement.
Lock to 30fps
Somewhat hard to read some settings, can't read extra information on passive and skill trees due to alt needing to be triggered.
While playing, sometimes the controller seems to stop being the primary input device and things need to be reached via steam + trackpad/r2 mouse control
While playing, sometimes the controller seems to stop being the primary input device and things need to be reached via steam + trackpad/r2 mouse control