Roguebreaker
6 years ago
Unknown(< 1 hour with Proton)
7 years ago
Unknown(< 1 hour with Proton)
Unknown
7 years ago
Unknown
Unknown
7 years ago
Unknown
Gold
Deck Verified Status
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Chromebook Ready Status
Unknown

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Wolfwood (30 reports)
(< 1 hour with Proton)Platinum
Worked great from the start, including workshop integration
Distro:Antergos Linux
Kernel:4.20.12-arch1-1-ARCH
RAM:16 GB
GPU Driver:4.5 Mesa 18.3.4
GPU:Radeon RX Vega
CPU:Intel Core i5-4690K @ 4.60GHz
Distro:Antergos Linux
Kernel:4.20.12-arch1-1-ARCH
RAM:16 GB
GPU Driver:4.5 Mesa 18.3.4
GPU:Radeon RX Vega
CPU:Intel Core i5-4690K @ 4.60GHz


Unknown
(< 1 hour with Proton)Platinum
Everything runs great. Developer is responsive to feedback and is updating. I've not seen the shader cache issues other people have reported.
Distro:Lubuntu 18.10
Kernel:4.19.0-041900-generic
RAM:32 GB
GPU Driver:NVIDIA 396.54.09
GPU:NVIDIA GeForce GTX 970
CPU:AMD FX-8350 Eight-Core

Distro:Lubuntu 18.10
Kernel:4.19.0-041900-generic
RAM:32 GB
GPU Driver:NVIDIA 396.54.09
GPU:NVIDIA GeForce GTX 970
CPU:AMD FX-8350 Eight-Core


Unknown
Silver
Just like the other submission, freeze for the first few rounds while building the shader cache. After it's done it runs great
Distro:Antergos (Kernel 4.18.5)
GPU Driver:Mesa 18.3.0-devel

Distro:Antergos (Kernel 4.18.5)
GPU Driver:Mesa 18.3.0-devel


Unknown
Silver
First few games the game looked like it froze when the ball hit the bricks. It was probably due to shader cache. Afterwards it run perfectly
Distro:Ubuntu MATE 14.04.5 (Kernel 4.4.0-131-generic)
GPU Driver:Mesa 10.5.9

Distro:Ubuntu MATE 14.04.5 (Kernel 4.4.0-131-generic)
GPU Driver:Mesa 10.5.9