


Crashes on launch with shader compilation error
PROTON_NO_D3D10=1 PROTON_NO_D3D11=1 %command%
Error is as follows:
memory:63:25: E5005: Function "transpose" is not defined. at gml_Object_oShdrShockwave_Draw_64
Likely borked on Linux, tried multiple proton versions to no avail

When I launch the game, it runs in fullscreen mode, but only outputs to the bottom left corner of the screen. I was able to fix this by setting it to windowed mode and then back to fullscreen mode. However, I have not been able to find any way to get this fix to persist between reboots of the game.


The gameplay runs really well on my end. I had some issues with the menu (some buttons just didn't work while in a level), but the most important button, going back to the menu, works fine. I didn't change anything (just installed it with Proton 4.11-3 and it worked).



The game doesn't work out of the box. But if you use D9VK with PROTON_USE_D9VK=1 %command% then the game works fine now.


I got the error message "Unbalanced surface stack. You MUST use surface_reset_target() for each set." and then the game crashed on Proton with DXVK. With the manually installed D9VK the game start and shows a black screen.

With D9VK the game start for me now for the first time and at least the menu is partially visible, but still impossible to play.

Still borked

Immediate crash after start

Doesn't work, shows always an error message.

Immediate crash after start


Crashes directly after start



Graphics are perfect after entering and then leaving fullscreen. (req'd) Controller did not map on all layouts for xbox360 controller. Only one of three control layouts was responsive. Everything else works.
