


PROTON_USE_WINED3D=1 %command%
using the same launch command i used for Pathologic was a good idea

As long as a typical player is prepared to disable anisotropic filtering I think it's a fairly playable game on linux.
Switched windows version to windows 7.
Mostly minor visual glitches. Some textures would not display properly (particularly mining veins), until I disablied anisotropic filtering.
After switching to experimental most of the significant game crashes were related to levels with color veins textures. Prior to switching to experimental it would also freeze when attempting to interact with Sister AVA.
Infrequent visual artifacts occur when not using proton experimental.
The game's 15+ years old, there's defintely some issues with the shaders as have been mentioned by other reports. With minor tinkering it's quite playable.

It finally works!! Switch to Experimental so it includes the development version of dxvk where the issue was from the beggining (https://github.com/doitsujin/dxvk/pull/4398). I just tested the savefile provided in that link where the problem was present and can confirm that it now works (on my machine)
I guess that when the next stable version of Proton comes up, it should be possible to switch from Experimental to the next stable version
game craches when i try to enter to second sister chamber
When anti-aliasing is turned on, color veins in mines aren't displayed.
Game crashes upon visiting any of the sisters following the first
Unavoidable crash around 2hrs into the game that prevents progression.

No point playing on Linux until the fix is merged, cannot progress beyond tutorial/1st sister.
As other users have mentioned, once you try to move on to either of the second chambers/sisters the game crashes immediately.
Apparently there is a fix for this issue but it hasn't been merged yet: https://github.com/ValveSoftware/Proton/issues/4527 https://github.com/doitsujin/dxvk/issues/2045
Comments on the dxvk issue indicate that if you have a shader cache from Windows, the error won't occur so that's a possible work around for those with Windows (have not tried myself).
Easy to install and ran just fine on Proton 6.3-7.
I can't tell if I'm just really bad at it, or my resolution is too high or what, but I only managed to draw one glyph successfully. YMMV
The graphic and frame rate is top-notch. It runs very smoothly than I initially expected.


Works almost flawlessly until you reach either second sister's chamber then the game just crashes without spiting out any logs. Sometimes you may get a black screen in the game but hitting ESC and turning the shadows On and Off back and forward caused the game to render properly again to me, also mouse sensitivity is too high but that's a game bug that also happens on windows, so not a proton problem. I've tried all the possible combinations of launch options to no success, I've thought that crashing after getting further into the game would be a problem of memory management easily solved with the proton option to force large address awareness but unfortunately that was not the case.


Menus are working fine, but once I reach in-game it's just a black screen.

You can only play up to the second sister's grotto: visiting either second sister causes a crash. No message... none of 'no D3D11', 'Wine D3D11', 'disable Esync' help.


Runs perfectly out of the box.


The mouse sensitivity is too high, but that it is also a problem with the game on native windows.


Seems to work perfectly fine.



Game won't start. Gives "Cannot get path to application data folder" error after initial configuration. I have a standard Steam set up.



Runs okay for the most part, seems to have some twitchiness with mouse input. Playable, certainly.
