


With Proton, it just crashes when you load a project. With native, it just straight up immediately crashes upon opening it.
Tried updating nwjs. Still doesn't work.

The playtest feature doesn't work at first, it needs manual updating.
Download the files here
https://dl.nwjs.io/v0.43.6/nwjs-v0.43.6-linux-x64.tar.gz
- Make sure RPG Maker is shut down.
- In Steam, right click the software in the list and goes in properties. Head into the Installed Files tab and click verify the integrity of software files. This is to make sure we're doing this clean.
- Extract the folder from the link I've posted above, and copy those files inside the extracted folder.
- Head into the software's installation folder (accessible via right clicking the program on steam, -> Installed Files -> Browse...).
- You will see both folders called nwjs-lnx and nwjs-lnx-test. Paste your copied files and replace everything in both folders.
- Relaunch RPG Maker MV, and try playtesting. It should run properly now.
The reason the playtest doesn't work is because the software wasn't updated due to MZ releasing, therefore they weren't able to bring attention to this issue for Linux users.
Editor UI tooltips render as black rectangles under gamescope. Context menus, etc. work normally.
Running under gamescope on Deck is fairly usable. The automatic window scaling and switching handles RPG Maker's many dialog windows intuitively, and controller input is correctly sent to the game window when playtesting. If running in the KDE desktop UI, the editor works effectively identically to how it does on Windows.
After fixing the game running issue it runs great. The tutorials don't work but they aren't very good. You're probably better off with YT
Have to edit files to run in game test
As others said the tutorials don't work, I have not found a solution to this.
You also cannot run your game because of an outdated library the program uses. To fix this you must download the latest version of nwjs from the website and put the files from the tarball in the nwjs-lnx and nwjs-lnx-test folders. You will then be able to run the games you've made.
Seems to be working just as well as it does in my second computer that runs on Windows
Game installed, opened, edited, and tested, out of the box with current Proton Experimental.

Application opens, but will crash seconds after a project is loaded.
I tried Experimental Proton, down to 5.0.
* You can play the "game" by creating your own RPG, but you won't be able to use the tutorial or playtest it, so I consider it unplayable.
- The only audio you would hear is from the Playtest screen, but since that is borked, there is no audio
- Playtest screen does not load at all
- The tutorial is borked. You can select the menu for the tutorial, but when it loads, nothing pops up. It is still running though, as you can go into the menu and select "Stop Tutorial". I believe this is some sort of graphical glitch.
- If there's no playtest screen, then there's no RPGMaker "game"
I bought both the RPGMaker MZ & MV pre-order bundle for me and my son. I figured it might not work on Linux, but that's okay as I can make it work in Win10 and maybe a VM. I contacted the developers via email, and after a few exchanges, it was very clear that they had no desire to support native Linux development or supporting Proton/SteamPlay. When I called them out on the fact that RPGMaker MV did in fact support Ubuntu at least (14.04), they told me that "they no longer support MV and don't support Linux on MZ". The best bet to get this fixed is with Proton.
This game (MV) and the sequel game (MZ), were both tested on two systems -- Ubuntu 20.04 & EndeavourOS (arch-based Linux). . For this game (MV), here are the main problems (Ubuntu & EOS experienced different problems): . EndeavourOS:
- The tutorial doesn't pop-up but it appears that it's running in the background as you can select "Stop Tutorial" from the help menu.
- The Playtest feature DOES NOT work
Ubuntu 20.04:
- The tutorial doesn't pop-up but it appears that it's running in the background as you can select "Stop Tutorial" from the help menu.
- The Playtest feature DOES work. Audio works when the playtest pop-up activates.