

Hab das Spiel gestartet und einen Spielstand von Windows übernommen. Läuft perfekt.

Runs perfectly out of the box, including launcher and Steam Workshop mods.
PC: Ryzen 5900X + Radeon 7900XTX + Arch Linux
NB: Ryzen 8845HS + Radeon 780M + Arch Linux

Runs perfectly out of the box, including the launcher and Steam Workshop mods.
PC: Ryzen 5900X + Radeon 7900XTX + Arch Linux
NB: Ryzen 8845HS + Radeon 780M + Arch Linux

Excellent out of the box.
To be expected from Paradox at this point, their games have been great on Linux for a while.

LD_PRELOAD=/usr/lib/libjemalloc.so.2 bash -c 'exec "${@/dowser/stellaris}"' -- %command%
Just need to install jemalloc and put the above in your launch options, making sure that LD_PRELOAD points to where jemalloc is installed on your distribution. Should work both vanilla and modded.

Out of the box, the launcher opened but wouldn't progress to the game, citing problems accessing C++/.NET functions. Forced Proton Experimental, no more problems.

Had this error, which is related to SELinux: ./stellaris: error while loading shared libraries: libpops_api.so: cannot enable executable stack as shared object requires: Permission denied
Found the solution on https://forum.paradoxplaza.com/forum/threads/stellaris-does-not-launch-on-selinux-enabled-systems.1562601/
Basically, run sudo find / -name libpops_api.so, find the one with Steam and Stellaris, install execstack, run execstack -c (the path you found). Worked immediately.

- Installed and executed Steam on Linux Mint 22.1
- Proton Experimental (no extra commands)
- Game launch and run with no issues
Here is a game play sample https://youtu.be/eLhKB1Q2flo (PT-BR)
prime-run %command%
Does not launch with dGPU by default, use the command

Had to turn on fullscreen. Borderless fullscreen made problems with my mouse (clicks were a few pixels next to the cursor)
borderless fullscreen - mouse clicks were a few pixel next to the mouse cursor
Also the mods, compatible with 4.x, ran without any problems.

Everything working like a charm.
No problems so far, even in 4.0, maybe a bit more of lag than in 3.9 but thats something from the game and not linux as far as I know.
Works great out of the box

Can play vanilla completely fine. But playing modded maybe not.
Can play vanilla completely fine. But playing with any mod at all will just cause the game to crash when attempting to start a new game. And it happens with all mods no matter their load order or how many

env --unset=SDL_VIDEODRIVER --unset=ELECTRON_OZONE_PLATFORM_HINT %command%
If running on Wayland, and SDL_VIDEODRIVER
is set to wayland
and ELECTRON_OZONE_PLATFORM_HINT
is set to auto
, you might require unsetting them prior to launch to force Xwayland.
DRI_PRIME=1 gamemoderun mangohud %command%
Everything seems to be working fine except exiting the game opens a crash report but the save games are fine. Nothing to complain.

prime-run %command%
Game did not default to NVIDIA GPU.
Game runs at ~30FPS on integrated graphics but becomes unbearable towards the end.
As of a recent update, on Wayland machines it requires unsetting the `SDL_VIDEODRIVER` to force it to use Xwayland.
env --unset=SDL_VIDEODRIVER %command%

The game runs fine without mods without any tweaking. However, with mods, many mods appear to cause the game to crash. The reaso
LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libjemalloc.so.2 bash -c 'exec "${@/dowser/stellaris}"' -- %command%
Certain mods without using LD_PRELOAD to load the game with JEMalloc will cause the game to crash while loading. The reasons for this are described here much better than I can explaint them: https://forum.paradoxplaza.com/forum/threads/stellaris-stellaris-on-linux-segmentation-faults-and-performance-3-14-68ca-without-mods.1726956/
To fix this issue, you must install JEMalloc, and point LD_PRELOAD to it, as I have done in my launch options.
LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libjemalloc.so.2 bash -c 'exec "${@/dowser/stellaris}"' -- %command%
When loading mods, there is a documented issue as another described here: https://forum.paradoxplaza.com/forum/threads/stellaris-stellaris-on-linux-segmentation-faults-and-performance-3-14-68ca-without-mods.1726956/ Some mods will crash your game upon completion of loading, but this can be worked around by installing JEMalloc and using LD_PRELOAD to load this library with the game.

Crashes right after loading completes. Never reach the main menu.
Games launcher starts fine. Game begins loading and have audio. Loading progress reaches 100% and crashes. Error message is blank and error cannot be reported (maybe because of blank message).

LD_PRELOAD=/usr/lib/libjemalloc.so bash -c 'exec "${@/dowser/stellaris}"' -- %command%
Crashes consistently with segfault using certain mods
Crashes while using mods that change things related to ethics. Segfault when calling certain C functions. The suggested launch command will replace the memory allocator to a working one and skip the launcher as it wont start with the changed allocator.
Ethics and Civics Classic mod causes crash when loading main menu
Runs perfectly native and out-of-the-box. Mods included.

Launcher runs after dowser.exe workaround. Audio plays, but no game visuals.
eval $( echo "%command%" | sed 's/dowser.exe/stellaris.exe/g')
Arch Linux, Hyprland. HOI had a similar problem but actually runs when I hit play with the workaround.

It seems most mods actually do work
Mouse loading icon is frozen during startup
Aesthetic Cinematic Gameplay makes game get stuck on 100% load, Gigastructural engineering and planetary diversity mods work just fine.
I made a previous report where I said workshop mods were unsupported, that's just not true as it was one particular mod that caused issues (ACG)

It runs very smoothly compared to proton
Mouse loading icon animation is frozen during startup
Workshop mods just won't load in native game
Workshop mods won't work on native version even after trying different workarounds with the launcher and ironymodmanager, which is a massive shame
Working great so far, native. Stellaris version: Circinus V3.14.15926 (5377)

Works out of the box
Played it for 9 hours without Proton. Have not noticed any bugs but I have not tried any mods yet

Works out of the box
Runs natively without any apparent issues. I am currently 9 hours into my first Linux playthrough. Have not tried any mods yet though

modded games Freeze at 100% load
This is the second game that's "native" yet is unplayable, really starting to doubt the native tag

install dxvk so you dont need commandline arguments
Some people can play it natively, no idea why it does not work for me, it crashes without errors