

Even tho the Game is marked as Unsupported by Steam, the Game runs as if the Devs had the Steamdeck in Mind, like a NativeSupport experience
Works great out of the box on Steam Deck with latest proton GE. I nerfed visual settings in game. No issues whatsoever.
reduced all textures and effects settings via in-game options menu
Kept it at 30fps and applied the limiter. Didn't mess with files for 60. Still ran great.
Created User.ini file in game's top-level folder with gmpcr_unlock_frame_rate = True
as the contents, allows 60 fps
Requires some file manupulation for 60 fps (create a User.ini file in the game's folder with "gmpcr_unlock_frame_rate = True" as its contents), other than that, I was surprised by how well it performed.

Blurry text
The game is capped at 30 ftps to uncapped it follow this instructions: https://www.pcgamingwiki.com/wiki/Dead_Rising_3#High_frame_rate
the game chugs down resources like a frat boy being initiated into said house. it caps at 30 fps without editing the ini
I tried everything except parking core and setting the gamne added 15m at best and it picks horrible settings in general for the presets. Even if ya set it so screen resolution is 720p, itll chane the textures to 720p instead of full. which is odd.
Its probably not the deck, butttttt this is a definition of a bad pc port. i capped the wattage down to 10 for the cpu and performance remained the same. yet was happily trying to slam it, chewing battery.
multiplayer modes on by default. had no issues with a rando poping in and trolling me lightly like it was gta o
2 hrs and 15m if ya crank it low as itll go. without doing that, ya get 2 hours.
before all of this is said, suprsingly its still fun. its campy fun. "careful on that EDGE kid, ya may cut yourself" Fun/goofy. This game is not portable friendly, I didnt have any audio sync issues. I threw everything I had at it to improve the battery life and got 15m droping it to low at best. Theirs only two resolution options to pick, yet ya can set texture size for 900p and 1080p? this games built in presets are awful and it is resource intensive, the deck performs fine no matter what settings ya pick. it uses a crap ton of vram, it uses more wattage to attain x then it needs ,etc. I set a 11 watt limit and fixed the gpu freq at 800. it litterary didnt change performance. yet would pull 25w easy, oacing got a hair rougher, but not noticable when it feels cludgy naturally I feel with this game they had big plans for and threw all this junk at it and realised that if they let the game go past 30fps it gets real glitchy real quick, Instead of fixing it they capped it hard and did almost no optimising. It feels like they launched the game and played for 5 seconds and said good enough.
fps tanks in cutscenes
I gave up quick, first off the game kinda works its just a bad pc port. In settings you cannot uncap the fps, change fov or change size of hud. the large hud is specifically annoying because the game does not support the 800p resolution correctly. Uncapping fps also introduces even more bugs, but its not like you will get a locked 60 with all the performance issues.