


Remaped almost all the controls. The game theoreticly has gamepad support but it's not good. I set the D-Pad to arrow keys, A to Z, B to X, Y to Shift and the Start and Select buttons to Q and W.
If the game is left running for a long time the audio might start to drop out for like 1/2 a second ocasionaly. Restaring the game fixes this.
The built is controller support sucks. Best to remap the controler to keyboard keys
During the text display animation the game can slow down significantly. I think this is a problem with all RPG Maker games but I'm not sure. Barely noticible unless something else is also moving on the screen (I only noticed this about halfway through the game)
This is one of my favourite games on the Steam Deck. Once you remap the controls it works almost perfectly.

Couldn't initiate proper fullscreen but this didn't impact on overall experience for this game. A few hours in and no other issues so far.

Runs pretty much flawlessly, no real complaints
minor occasional lag in dialogue, all other performance is flawless
Game is in a fixed aspect ratio, so putting it in full-screen results in minor stretching. I play the game in windowed mode instead.
The game has a locked aspect ratio in fullscreen that is different from my screen's aspect ratio, so it never went completely fullscreen. This also seems to be a problem on Windows from what some of the reviews on Steam said.
Selecting the option to start the game in fullscreen causes flickering and inability to click things. Just put it into fullscreen afterwards and it's fine.

I binded the controls to a more comfortable setting, especially for a long gaming session, but this was mostly my personal preference. X -> R2, B -> L2, A = Right Touchpad Touch
Occasionally, the game will start frame dropping out of the blue, usually after about 30-60 minutes of gameplay.
Super Lesbian Animal RPG runs freshly on my Steam Deck, but needs me to relaunch after about an hour of gameplay due to preformance drops, but other than that the game feels amazing to play.
However, it lacks controller input elaboration, I had to figure out them on my own, which they are:
X/Square = Select/Interact A/Cross = Run B/Circle = Back/Menu Toggle

occasional stutter later in the game, not a big deal considering the gameplay does not rely on a consistent framerate.
My last report mustve been a driver issue or something, as after reinstalling game plays fine. I have fully played through the game on linux and it works fine.

Runs good right out of the box. Just a little funkyness with going back to windowed after going full screen, thats all (window goes black).
Could go full screen with at+tab, but when going back to windowed, the window is a black screen.

Window sometimes shows a startup animation, but sometimes doesnt, and when it does it freezes upon tabbing out. Sound plays normally.
PROTON_USE_WINED3D=1 %command%
Potential issue with xwayland, considering others report it running fine.
Even with WINE_FULLSCREEN_INTEGER_SCALING=1, the game is bilineary upscaled
Text sounds slow the game down notably
If fulscrren is blurry, use "xrandr --output (desired monitor) --scale 0.5x0.5 --filter nearest" to get better scaling
When the game is open for long enough, text crawl and character dialogue begins to visually lag and skips forward once the textbox has finished crawling.
when pressing "exit game" from the options menu and exiting to desktop, the program hangs instead of closing properly.
Most other issues are due to limitations with RPGMaker. Awkward fullscreening and lack of D-Pad support are problems with the engine. Use community controller configs and play windowed at size 2 for best experience. (Windows players also have to do this.)

Bound d-pad to left stick, as the game doesn't accept digital directional controls by default.
Minor audio problems in very long sessions, or if the system was put to sleep during a session. A restart of the game fixes it, though.
I adjusted the scaling mode to "nearest", which, while not perfect, is better than bilinear. Hoping Steam Deck gets a "sharp bilinear" mode someday to address this.