


Used the frame generation guide here; https://www.youtube.com/watch?v=5Sz74xSn4Ns
Graphics on low + FSR
FSR Ghosting / slight frame gen artifacts
Playing without tweaks is do-able, but gameplay is sluggish due to low fps, and graphics are abysmal.

WINEDLLOVERRIDES="dinput8,dbghelp=n,b" %COMMAND%
It needed two mods: RE Engine and DLSS enabler. To install it, check the following video: https://youtu.be/5Sz74xSn4Ns?si=zUusfakHxzICALAL
Text is small in some moments, but usually is just fine.
On waking the Steam Deck, around 1/3 of the times the sound was not good.
The mod that allows you to play create some artifact with some doors. But nothing too bad.
Game is perfectly playable using the mod. It is not true that the game can reach 60FPS, is simply not true. But I can get around 30-35 pretty stable, with some dips to 25 in cities and at some forests. And the mod will not work on cinematics, so most cinematics will work on 20-25 most of the time.

The game runs rather poorly without a certain mod installed, but once that mod is installed it runs and plays very well on Deck!
WINEDLLOVERRIDES="dinput8,dbghelp=n,b" %COMMAND%
Not sure if "Changed the game's configuration file(s)" is the correct way to phrase it, but I did install a mod thanks to the YouTube channel "Grown Up Gaming", which forces DLSS Frame Gen and Upscaler to be used.
(Only applies to having former mentioned mod installed) Sometimes there can be odd visual artifacts with the mod and through my testing, running the game at 1280x800 causes the top and bottom of the screen to act up. 1280x720 fixes this problem so really not an issue at all. Vanilla game has no visual artifacts as far as I'm aware.
Unmodded, DD2 really struggles on the Deck. On average, it'll run 20-30 FPS and sometimes dip down to low 10's. Fortunately, there is a work around by following a mod installation process on YouTube by a channel called "Grown Up Gaming". Installing the mod is definitely not straight forward but if you follow each step the guy in the video gives, the mod will just work, and oh is it glorious. With the mod I jumped up to 50-60 FPS average. It's a little janky here and there but it makes the game actually very enjoyable to play on Deck.
I cannot stress this enough that if someone is looking to have a good time playing this game on the Deck, you will find it, but only after jumping through a few hoops.
Just look up "Dragon's Dogma 2 frame generation on steam deck" on YouTube and look for Grown Up Gamers tutorial. It'll be worth the time and hassle getting it set up, especially considering it only takes a few minutes.
If you don't want to install the mod, I don't recommend playing this on the Deck. It's a bad experience even for those who aren't nitpicky about performance.

I don't know what do typical gamers like because I don't talk to them often these days, I can only say I enjoyed it.
After I purchased the whole game, the initial "compiling shaders" window would always be in Windowed mode when launching with Proton 9.3 (not GloriousEggroll), before swapping to the mode of my choice after the intro. Normal Proton 9.3 also causes infinite bootup in Gaming Mode, which I suspect is connected. However, GEProton9-13, as well as Proton 8.x, do not seem to have the gaming mode issue.
Just a general grainy environment that is not as pretty as it is on higher-end PCs. Also, hair sometimes becomes transparent, and extremely pale characters can look uncanny valley.
A windowing issue I described in the secondary launch window section.
Stuttering of varying magnitude while browsing and combining items, depending on how much a single character (Arisen or Pawn) has in their inventory, and how long the game has been run. Can be worked around to an extent by having characters travel light, spamming the same button while the menu is stuttering, or restarting the game and the system when it gets too bad (possible memory leak?). Severe stuttering also occurs when upgrading and selecting skills, specifically before the video of said skill plays. Can occasionally cause crashes and system reloading.
The stuttering I mentioned in the section above can lead to crashes. With GloriousEggroll, said crashes are minimal. With Proton 8.x, they are frequent.
The issues here are nothing compared to the modded Skyrim I had on a 2009 laptop when I was a college student. That thing was a slideshow. Anything in comparison is not that scary for me.

%command% -useallavailablecores -gc.buffer 2048 -force-feature-level-11-0 -force-d3d11-no-singlethreaded -maxMem=4000 -high RADV_PERFTEST =nosam
Game still runs low FPS tinkering notes at bottom to improve.
Runs OK 20-30 FPS almost all the time. Usually around 30. Requires massive tinkering to be at all playable. FSR 3 on. All settings except motion quality and motion blur set off or lowest. Cryoutilities installed with default improvements except noted here, with 4gb vram in bios, 16gb swapfile, swappiness 99.

Some FPS drops
Crashed three times within the first 90 minutes, one of them being in a cutscene.

FPS is now barely acceptable. Textures finally load and look ok. If patches get a few more FPS it will be perfect. (30 FPS)
Some lag for FSR3 resolution to catch up when the camera teleports.
Framerate still 17-30 depending on location activity, but much improved.
Cryoutilities installed, 4gb vram, 16gb swapfile, swappiness 2, minimum settings.

Dragon's Dogma 2 is simply not optimized to run on the Steam Deck at this current time as performance is terrible.
Audio would cut out during heavy combat
Frequent dips in fps, often running in single digits

12w Tdp
As with other SD users, the game runs extremely low fps and is near unplayable. Typically 5-22 fps at best.
The white highlight around options when selecting in your options or equipment menus are out of place. Happens in equipment menus too. (If the highlight shows you are on display options, you are actually on the option below it) The only place this does not take place is the main menu.
I have roughly 50 hours on the game. 25 of those hours are on the steam deck.
I have a dual boot steamOS and windows 11 install on the deck. Settings all set to low except TAA turned on, no DLSS or DR. On steamos the game runs at 5-15 fps. And for some reason it refuses to use more than a total of 8w. I lowered my Tdp and it did not harm performance until dropping to 7w. For some reason the game refuses to use all the decks resources, GPU or CPU.
On Windows 11 on deck the game can actually be fairly playable (hence my 25 hours) It does hit 30fps in smaller areas, albeit not stable. And typically does stay near 20fps range until the big cities come into view. However looking at usage on Windows, and its the same issue, the game refuses to use all available resources. So with game and proton updates, there is hope that the game will be able to hit a stable 30fps on deck in the future, the hardware can certainly handle it at lowest settings. (Which doesn't look terrible I might add)

There are no visual glitches or artefacts of any sort, it will probably run great on a beefy Linux desktop PC.
Steam Deck is only using roughly 7W out of the full 15W TDP, memory usage is very high though (over 13.5 GB RAM and over 6 GB VRAM) so that might be a bottleneck.
The game usually crashes when RAM usage goes above 13.5 GB and VRAM reaches 6.5 GB.
The game runs on an Xbox Series S on 8 GB of shared memory so I wonder if Capcom will fix this eventually.

Does it run? Yes. Is it remotely playable? If you can stand the gameplay being incredibly slow, sure, otherwise, No.
Game slows to a complete crawl (around high 10s-low 20s) when rendering anything
Initial tests were of the immediate title screen and I could already see the performance issues present. During my tests, I was able to get up to 22 FPS with forcing the GPU clock to be as high as it can go but no changes I could make managed to make it go any higher. The 22 was not stable.
CryoUtilities didn't improve framerate, resolution scaling did not improve framerate (in fact, it just made the menu cursor go awry!), FSR set to Ultra Performance might've helped keep the frames more steady. I have not tested undervolting and overclocking but I assume there'd be little headway made if pursuing those methods.
The game does boot up fine, no issues here. It's just that the game itself is very CPU-hungry and the Deck isn't capable of keeping up. Capcom has stated that they are aware of the performance issues that plague even higher end PCs and are looking into it, will update my report if these supposed patches push the FPS over the playable mark.
As another thing to note: the game, at this time of writing, has Denuvo which does not play very nicely for anyone looking to try out different versions of Proton. So if one were to try out different versions of Proton, take this as your advisory warning.
In short, game can boot up but framerates are around 20-22 idle and can drop into the 10s during gameplay at this point in time. Had it been capable of holding a 30+ for good periods of time, I would've recommended it but as it stands, I hope you got a console or PC capable of running it.

While the game is playable on Deck, it's not an experience I can recommend. Even with the settings to the absolute barest minimum they go and FSR3 set to ultra performance, the game barely managed 10FPS in field areas and fell to single digits in the first main city the player encounters.

Lets you adjust settings, though it does auto-adjust them to roughly the lowest possible anyway. Runs at like 14fps with the background loaded, both in Experimental and Glorious Eggroll.

Very low FPS (10-15) in open area whilst following path.
Haven't tried updating any options to see if performance can be improved yet and played on main desktop instead for now.

Il gioco nonostante differenti settaggi resta ingiocabile con FPS di max 15 anche appena iniziata la partita.
15 fps max

5 hours in an did not encounter any Texture bugs , Glitches ...

At launch, it is not playable. The opening cut scene is smooth 30, but after that it is a single digit nightmare.
It seems it might be a PC issue, but I am not entirely clear.
5 fps pretty constant after opening cut scene.
CAN PLAY WITH GE-Porton 9-1
LOW FPS

Aside from the performance issues, game seems to run stable and bug free, but I cannot recommend it as it runs unplayably slow.
Game runs at 10-20FPS at minimum settings but only utilizes 30% of the CPU and 60% of the GPU with a mere 5GB VRAM usage. Game is far from being bottlenecked by hardware yet refuses to utilize it.