


PROTON_NO_ESYNC=1 gamemoderun %command%
Intro video doesn't play
No major issues.

gamemoderun mangohud %command%
Tried the game on both Windows and Linux and it runs surprisingly decent, of course not as smooth as on Windows but it's not too far off. I get around 60-70 FPS on both OSes.
Framerate is playable on medium settings, but seems more stable on potato settings
The game sometimes freezes when loading a multiplayer map. There are no specific maps that trigger this bug, it seems that the problem is in the game itself. The "Reconnect to battle" button freezes the game too
The "Quit game" button freezes the game too. It's easier to close the game through Steam

PROTON_NO_ESYNC=1 __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only %command%
When the battle is too intense (urban assault with insane fire support), its laggy for few second (on potato setting).
Sometimes it freezed indefinitely during gameplay.
It works most of the time. The lag is kinda managable, until freezed during gameplay.

Seems to stablise once all textures are loaded

PROTON_NO_ESYNC=1 gamemoderun %command%
fps improves with lowering Post Processing
no greater than 20 fps
It can be playable. There are performance issues with FPS, and cutscenes not playing on first try.
Game crashes with post processing on high. Otherwise high settings work OK. Game also crashes when a cutscene occurs.

Some error screen was shown during startup but not during actual gameplay.
Extreme stutters, making the game completely unplayable even at potato graphics. There were a few seconds in between the stutters where it seemed to run fine, so it might be a bug or shader compilation.
Works out of the box, but the videos won't play.

Pretty bad performance on Proton; runs smoothly on Windows.
Dropped quality to potato settings and quartered my display resolution (1280x720 down from 2560x1440) still under 20fps. Playable, but barely. Windows 11 full res and default settings ran ~30fps

too laggy to be enjoyable