


Sometimes the "Interact" button would not register. Could be a bug with the game although I have not heard this complaint from my Windows user friends.
Would sometimes crash mid-way through a mission
Sometimes the "Interact" button wouldn't register, meaning I could not refill ammo or interact with objects rendering the playthrough "Unfun"...the occasional crash too.
This does work and play fine on Deck but it is not without its issues.
The occassional bug ruins a playthrough and the monotonous gameplay, combined with lengthy missions, doesn't make for a top experience.
However it does what it says on the tin and can be fun in short bursts.
The game struggles with 60 hz/fps and i found the stutter annoying with 40 so i set hz/fps to 50 which is the golden middle-road in this case for me. Windowed fullscreen, FSR Sharpness 5, motion blur off, shadow quality low, texture quality medium, chromatic abberation off, anti-aliasing quality 2, ambient occlusion and screen space reflections off, DirectX 11, looks a bit ugly with these options, but at least stable fps between 45-50, rare drops to 40 in big fights with lot of enemies
No problems. Set graphics to around low-medium, maintained around a 30-40FPS in firefights
Capped at 30Hz
Some framedrops, but still very playable.
Very nice to play on medium settings.
recommend performance tweaks mentioned for Deck. This game chokes CPUs with multiple enemies on the map.
due to not being able to not hold a locked 60fps the controls willbfeel sluggish as the framerate drops. I'd lock the fps for a smoother experience.
Use dx12, lock resolution to 800x500 in game properties (cpu needs the extra power), run FSR, lock tdp to 12-13 watts (cpu will throttle in big fights), set display to 45hz for a smooth experience.
switched to 30fps mode and limited to 9w