


Fine if you can handle the dead air
Music doesn't loop as it is supposed to.

The music in the intro cutscene is somewhat distorted.
Runs perfectly OOTB.
Game runs with zero issues OOTB.
In the last few the levels (last dungeon and the area right before that) the game startet to stutter. Every 3 seconds the game had a single frame that took 150ms, which resultet in a predictable and constant hitching.
Game Prone to Crash After Random Battle Encounter; No Autosave Means Save Frequently
Found some graveyard-type dungeon east of the first town the player encounters. I expected background music since it played in other areas, but I only got silence.
Game crashed after completing a random encounter battle in the aforementioned graveyard dungeon.
This game has pre-defined yet unknown location save points throughout the world, so it was a big turn off for me to continue playing this game after the first crash and reload to find twenty minutes of progress undone.
protontricks 107300 dotnet40 devenum quartz wmp9 qedit
Sometimes after closing the game it hangs running in the background (killing the process solves this)
Game window opens, but the only thing it shows is a XNA crash log with the in-game fonts.

Unable to get it running despite much effort. Tried everything I know.
This game is totally non-functional on Linux. I have tried numerous tweaks and made many modifications via wine, to no avail. This is a PC port of an XNA game, and it seems like wine (and, consequently, Proton) lacks full support for XNA. Very unfortunate, this is a good game, but it does not work on Linux.

Doesn't start at all.


Won't start ((


Crash on launch.

Doesn't start.
Won't start


Doesn't start



Doesn't start!



Crashes on launch



Crashes after startup.
