

Even tho the Game is marked as Unsupported by Steam, the Game runs as if the Devs had the Steamdeck in Mind, like a NativeSupport experience

PROTON_NO_ESYNC=1 WINEDLLOVERRIDES=”xaudio2_6=n,b; xaudio2_7=n,b” PULSE_LATENCY_MSEC=90 %command%
The game runs at 30 frames per second, when using more than 60 frames per second, the game goes crazy.

The game is running great out of the box!
It used to have problems with low framerates but that has been fixed on AMD now.
Works great out of the box on Steam Deck with latest proton GE. I nerfed visual settings in game. No issues whatsoever.
reduced all textures and effects settings via in-game options menu
Kept it at 30fps and applied the limiter. Didn't mess with files for 60. Still ran great.
Created User.ini file in game's top-level folder with gmpcr_unlock_frame_rate = True
as the contents, allows 60 fps
Requires some file manupulation for 60 fps (create a User.ini file in the game's folder with "gmpcr_unlock_frame_rate = True" as its contents), other than that, I was surprised by how well it performed.

Blurry text
The game is capped at 30 ftps to uncapped it follow this instructions: https://www.pcgamingwiki.com/wiki/Dead_Rising_3#High_frame_rate
the game chugs down resources like a frat boy being initiated into said house. it caps at 30 fps without editing the ini
I tried everything except parking core and setting the gamne added 15m at best and it picks horrible settings in general for the presets. Even if ya set it so screen resolution is 720p, itll chane the textures to 720p instead of full. which is odd.
Its probably not the deck, butttttt this is a definition of a bad pc port. i capped the wattage down to 10 for the cpu and performance remained the same. yet was happily trying to slam it, chewing battery.
multiplayer modes on by default. had no issues with a rando poping in and trolling me lightly like it was gta o
2 hrs and 15m if ya crank it low as itll go. without doing that, ya get 2 hours.
before all of this is said, suprsingly its still fun. its campy fun. "careful on that EDGE kid, ya may cut yourself" Fun/goofy. This game is not portable friendly, I didnt have any audio sync issues. I threw everything I had at it to improve the battery life and got 15m droping it to low at best. Theirs only two resolution options to pick, yet ya can set texture size for 900p and 1080p? this games built in presets are awful and it is resource intensive, the deck performs fine no matter what settings ya pick. it uses a crap ton of vram, it uses more wattage to attain x then it needs ,etc. I set a 11 watt limit and fixed the gpu freq at 800. it litterary didnt change performance. yet would pull 25w easy, oacing got a hair rougher, but not noticable when it feels cludgy naturally I feel with this game they had big plans for and threw all this junk at it and realised that if they let the game go past 30fps it gets real glitchy real quick, Instead of fixing it they capped it hard and did almost no optimising. It feels like they launched the game and played for 5 seconds and said good enough.
fps tanks in cutscenes
I gave up quick, first off the game kinda works its just a bad pc port. In settings you cannot uncap the fps, change fov or change size of hud. the large hud is specifically annoying because the game does not support the 800p resolution correctly. Uncapping fps also introduces even more bugs, but its not like you will get a locked 60 with all the performance issues.
The input delay does not make this enjoyable to play, for the rest everything runs fine including cut scenes and movies.
The game didn't run very well on Windows when I first played it the experience isn't improved on Proton.
Lots of dialog was missing and it sounded like all other audio was echoing down a hallway.
It seemed like shadows and maybe textures were incorrect or not loaded right.
Lots of stuttering and it looked like not everything was loading fast enough to be visible whenever it should have been rendered.
once it's running there's no issues, more stable than windows in fact(always crahes for me randomly under windows)
PROTON_NO_ESYNC=1 WINEDLLOVERRIDES=”xaudio2_6=n,b; xaudio2_7=n,b” PULSE_LATENCY_MSEC=90 %command%
Used Proton-6.20-GE-1 (Glorious Eggroll) and installed xact, "protontricks 265550 xact"
needs xaudio2_6, xaudio2_7 and xact.
input lag, although this may not be linux specific, game is a poor port job and has issues on windows too, unlocking the framerate helps but causes problem with aiming, using vsync and locking framerate helps (would recommend 60 need to do more testing). make user.ini file in the game directory and put: gmpcr_unlock_frame_rate=True in it, there's also an fov mod to increase fov have a look on pcgamingwiki for that(or the steam discussion)
Needs some tweaking and is a poorly ported game even the native windows version, but once you get it running it'll run sweet and work without issue.
Installed faudio, xact, and xact64
Mouse inputs felt a little laggy at times, but mostly negligible for me, Controller worked flawlessly though.
If I am being honest I haven't tried the game without the tweaks. For all I know the game may just work with newer proton versions without tweaks. But reports here from awhile ago say to use them.

5.11-GE-3-MF GloriousEggroll
Installed xact
Keyboard inputs lagged or didn't register, but controller worked flawlessly
Without xact crashes after ~3 min.
Install xact via protontricks, then manually add xaudio2_6 and xaudio2_7 overrides for the game in winecfg.

Installed faudio xact xact64
Lots of stutters when first playing.
Game runs at locked 30fps. You can unlock framerate by creating a user.ini file in the root of the game and write in the following line 'gmpcr_unlock_frame_rate = True'
Just install faudio and xact with protontricks.
You have to play on Proton 3-16-9 to avoid crashes
Everything is the same as my last review, but now crashes are gone, you have to play on Proton 3.16-9
Had to install faudio to make sound work.
Aiming is broken if you play above 60 FPS, the same as Windows.
Game works, I just used the trick to unlock FPS, making a new txt file on game folder and naming it user.ini. Content of the file must be "gmpcr_unlock_frame_rate=true", but beware if you play above 60 FPS there are tons of glitches and he game goes crazy (exactly the same as windows), I just set my monitor refresh rate to 60 and enabled Vsync on game. The main problem with the game aside from all listed is that it crash about 2-3 mins into playing. Haven't found any solution about this yet.
This game is close to being fully playable, just finding what makes it crash, but I'm not much that of a tech savvy.


Game launches into the main menu and the new game cutscene, but crashes after the cutscene ends or is skipped.


The game now starts up and can play it at a low frame rate. This game used to not work before.

bad focus issue on startup, no sound, and mostly crashes on game start but occasionally works for whatever reason


Started once and immediatly crashed in the menu forcing me to log out, tried again and now it won't launch. Also there was no sound.



Crashes immediately at launch



The Performance is awful, really slow, and it does Crash when in areas with tons of stuff going on (like Zombies). It also has the same problem as DR2 with the Camera/Mouse controls. They're stiff, like I'm using a mouse as a D-Pad, can barely turn the camera.



Game launches fine, no graphical glitches and performance is acceptable, but there is no sound and on my short test I experienced terrible stuttering and issues with mouse input
