
klti
Published
crashes after a few seconds of black screen
tried a bunch of proton versions (experimental, hotfix, 9, GE)
The crashes after black screen are actually an improvement after a game update a couple of days ago, before, it would just silently not start. Now it's at least crashing and triggering the crash reporter.
I have no idea why it's not working, and Ubisoft Connect with it's stupid activation limit doesn't help. Also, Ubisoft Connect makes the proton log unusably noisy.
The weird thing is, it's wokring fine on my steam deck, which is not that far away in terms of hardware and software from the PC (same CPU and Graphics gen, same base operating system).
Does not launch, none of the tips already mentioned here worked
tried various proton versions, protontricks, launch options, etc
--skip-launcher --vulkan
Options just to skip the launcher and to use Vulkan instead of DirectX
Fine for a while, then it sturts stuttering
Game runs fine for a while, but after 30 minutes to an hour, it starts stuttering hard on any mouse movement (1% Low tank to 15 FPS one movement), while CPU and GPU utilization drops by half. Tried multiple Protons (including GE), various presets, various settings for AMD SMT in Cyberpunk menu, restricting the game to a single CCD, always the same pattern. At this point I suspect it might be a bug with the game itself, that they broke something with a patch. I don't know, only got back into it now after playing back on launch.
The stuttering issue makes it really annoying, because basically every hour you need to restart the game.
Origin crashes on first install, forcing Proton Experimental is needed for first launch of game.
needed to install Ubisoft Connect manually via protontricks, the game just expects it to be already installed
Steam Deck is really at the limit here, Lowest settings plus Upscaling just about manages to keep it above 30 FPS most of the time
Another great Nixxies PC port, Steam Input integration is just as top notch as in Horizon Zero Dawn (you can directly map game actions, and gyro aiming is a good strategy again).
The Steam Deck hardware is really struggeling with this one though, it just about runs, but don't expect too much.
Gyro when left trigger is held makes aiming much easier
Graphics settings are synced through steam cloud, which makes swithcing between Steam deck and PC annoying.
In the circuit puzzle, the +/- numbers are quite tiny and hard to read.
Great game with great Steam Deck support
-nolauncher
Water looks strange and almost black in the far distance
Occasional freezes for a couple of seconds, but monitoring showed GPU VRAM usage spikes at the same time, so I suspect this is related to running max textures on a GPU with 8GB of VRAM.
game hard-frooze a couple of times during all the times playing it
In the DLCs, I had a few times that when droping into a new area (a base or something like it), I was outside the indoor geometry and could not get in. I had to abandon the respective missions and try again a couple of times.
Launcher throws warnings first about no GPU being detected, and then about the driver being out of date.
Crashes with standard Proton when loading / starting actual game, works flawlessly with experimental
Some significant stutters at first
With right stick for direction, it's not great to play, but using right touchpad and Gyro as mouse, it works pretty well.
Since the recent update, it shows a black screen for a second and then crashes, no matter what graphics API or Proton verson is used.
I test-played it for a few minutes when I first bought it on sale, and now wanted to get into it more, but now it's borked. It used to at least work when you switch to Proton Experimental and the graphics API to Vulkan in the launcher before the update.
Switch graphics API to Vulkan in launcher settings, Direct X 12 will crash the game on load
Switch graphics APi to Vulkan in launcher options, DirectX 12 crashes game instantly.
Crashed to desktop with defaults on clicking "New Game" in menu. After setting compatibility to Experimental, everything worked fine.
Always-Online live service game, so when you suddenly drop offline (like because of the Steam Deck Wifi driver issues it was plagued with for a long time), you can do nothing but free ride.
Either switch to DirectX 11 in launcher or use Proton-Hotfix
Works well natively aside from issue with X52 HOTAS Joystick
certain parts of the map seem to flicker a lot, I don't remember that issue from Windows
using Alt-Tab to leave window and then returning leads to the game freezing for maybe 15 seconds while seemingly completely reinititializing its UI.
X52 HOTAS (Joystick) axes were not working in game, required enabling controller mode for Joystick, which made the mouse cursor visibility a bit funky
Parts of the game that were unoptimized on Windows stayed unoptimized (like savegame saving and loading is still single-threaded and slow). Biggest annoyance is with the X52 Joystick being weird.
All Versions of Proton were not even going into menu.