


Like I said, I get nice FPS while using Steam Deck graphics profile. Even traffic works though if you want good FPS you must turn on pause, then turn on traffic, and wait until it loads.

Pretty fun even on-the-go, even better if you have an outlet nearby, performance seems to be pretty good now with the new update
on Utah with no traffic and the Steam Deck graphics preset the game ran at about 35-40fps but performance seemed to get improved with the new update so now i get about 55-60fps
Performance seems to be getting improved which im very happy about, 2 hours and 30 minutes from 100% to 0%, 15W TDP no FSR. Pretty sad that I can't enable traffic since the performance will drop significantly, could probably get more battery life with lower TDP and FSR and a bit of tinkering in the settings. But in the rest the game runs pretty good

Using the default steamdeck graphics preset (with slight modifications, and removing the 30fps limit) manages to give a stable 40 fps on a map like east coast. Running with no battery life modifications, it eats up ~20-21w constantly, so dont expect more than 2 hours of driving around (although you can push it to ~3 hours if you limit your TDP to ~9w, and enable half rate shading)
Traffic is a no go, best case scenario you'll be playing at 20 fps with spikey frametimes.
Something worth mentioning - usually on first play, it'll take its time to load every texture and mesh, which is imo way slower than it would be on a windows computer
Mods work, but dont expect large maps, high res textures, high face-count meshes, and anything else to work that great.
Works great but can lag in some situations

on big maps game lag and cant reach 20 FPS
It ran well, its almost crashed but came back however beamng is know for that on windows so i cant say if its the game or linux
Game launches and runs with absolutely zero issues, BeamNG themselves say that SteamDeck support is still experimental but it runs amazing.

Gameplay is great, but switching modes during sessions often leads to crashes. Choosing the highway scenario completely crashes my SD.
In time trail, there was gradually greater and greater crackling. This happened only in one session in the five I've played so far though, but it's worth mentioning.
Most of the game is playable, but when I choose the highway scenario, the entire steam deck crashes, not just the game itself. It stays as a black screen almost completely bricked before the steam deck completely restarts on it's own.

I had to enter fullscreen manually every time I opened the game
It disables all mods on every launch which should not happen

Works perfectly, OOTB on Steam Deck. It runs on all performance profiles except for ultra.

Extensive in-game config
Assets slow to load
This game is slow by nature how I play it (with many new asset loads and car customization), but works fine despite the battery drain

After some updates, game runs very well without tinkering! No more black/missing textures! Almost ootb!
TDP 8w 30fps
After load screen, game need to load all of the assets for like 10-20sec. Not game breaker but annoying. But game afer that runs somewhat well.

With low graphic settings, 30 FPS and not too many cars and objects, this game is enjoyable.
In game menu buttons are small.
Trees in long distance has black textures.
It applies freerom mode, scenarios with more cars or props can even crash game.
Scenarios with more cars or props can even crash game.
Sure so many game content don't work, but if you wanna play on sandbox it's still good choice. Vehicle mods works well, but custom maps may be poorly optimized. And graphic setting. I used low preset.
even with HEAVY settings modifications, setting everything as low as it can go, the game can take anywhere from 3-15 minutes to load in depending on the level. ignoring the lag and control weirdness, it's not even worth it to load into an area.
Game doesn't run well on SD default system. Recommend to run it in SD windows or PC windows
- Frequent startup crashes on SD, can be temporarily resolved with integrity check, but will crash again after a few days.
- After several tests, it is found that when the game runs with >14.3GB RAM, global system will crash immediately(need hard reboot) , so it is not recommended to run overly complex maps/vehicles on SD. Turn on performance monitoring overlay to monitor RAM usage. (Running 1 default truck in most built-in maps will take about 10.5-12.5GB RAM, load the vehicle list require 0.8GB RAM, each new added vehicle require 0.3-0.8GB RAM)
- Some textures are missing, other users have provided solutions.
Frequent crashes, menu controls breaking, low fps when loading items, and unsupported textures
You have to mess with the textures
Damage reports are hard to read
Most textures are black, you need to go into the files and mess with them. Usually get 12 to 50 Fps
UI controls will break after a few clicks
Freezing, less than 10 FPS whenever you load something into the game, frequent crashes, controls not responding
Fixable but VERY broken. Would not waste time trying to fix it.

cant load in ai without causing major issues
high ram usage
AI Crashes game
playable on SD just with caveats. use GE-Proton.7-5. dont load AI, run the textures script here https://github.com/SnoutBug/BeamNG_terrainMaterialCache and keep it simple
Some font can be a little small, but it's still legible without the magnifiying.
Game runs pretty great once loaded, but the initial loading, esspecially on larger maps, can be a crawl. Again once load, runs great. I did also find a couple of cars configurations to cause the game to drop from 60 fps to 20 fps. After changing the car it goes back to running great.
Runs great once loaded. Loading can take a minute depending on the map. I'd also be careful of mod and your storage space.
Some Maps have a few Black textures but everything including mods run great

Just can't recommend it on deck. The fact that it has a playable rating compared to other games is just horrible.
Sometimes smaller boxes can be hard to read.
Most textures show black making it hard tk look at and completely ruins immersion.
Very slow unless your useing a flat map. Spawing in traffic also crashes the game. Along with that most textures appear black.
Spawning traffic crashed the game.
Textures are black
It became a waste of storage. The load times were overall bad and the constant break of immersion kills it. Maybe it can be fixed and look forward to seeing if I will be fixed.
For how much you have to tinker and setup controlls it's not worth playing on deck. Game works but barely. Not enjoyable.
Follow these steps to fix missing textures.
https://www.beamng.com/threads/fixing-missing-black-pbr-textures-on-the-steam-deck.87134/
A lot of changes! Too much!
Frame limit 30
loading maps or cars can crash the game. AFTER 3 trys i couldnt play the game.
Some ground textures were missing on some maps, believe this can be fixed by downloading a cache file
Enabled left trackpad as mouse, added back buttions for mouse click
900 MHZ GPU clock, 9 watt TDP
https://github.com/SnoutBug/BeamNG_terrainMaterialCache
Use the manual script and change the .24 in the first line to .25 until the author fixes it for the new update.
Adding traffic in Utah crashed it for me right out.
Missing textures.
https://github.com/SnoutBug/BeamNG_terrainMaterialCache
Use the manual script and change the .24 in the first line to .25 until the author fixes it for the new update.
Double posting because the form lost the part about changing it to .25.
https://github.com/SnoutBug/BeamNG_terrainMaterialCache
Use the manual script and change the .24 in the first line to .25 until the author fixes it for the new update.
As another person said, listing this as playable is generous, especially taking into consideration some of the stuff valve has marked things as Unsupported for.
Also very surprised no one has listed this github page. It's an easy fix and has existed for a while. Also has fixes for some custom maps.
The UI ingame is kind of a mess for controller and often requires using the touchscreen.
Adding traffic in Utah crashed it for me right out.
As another person said, listing this as playable is generous, especially taking into consideration some of the stuff valve has marked things as Unsupported for.
Also very surprised no one has listed this github page. It's an easy fix and has existed for a while. Also has fixes for some custom maps.
Many scenarios had awful performance, missing textures... I think the official "Playable" report is very generous.
Any moderately complex scenario ran awfully
Limited frames to 30fps
Mostly when multiple vehicles at the same time
Lowered resolution and locked framerate to 30 in the game options
HDR textures show up as black
Traffic completely kills performance, just like on Linux desktop machines
Spawning traffic sometimes crashes the game
Better wait for Vulkan support