


Works flawless, didnt find any problems with high-max settings

none
Occasional crashes on Ragnarok due to out of video memory...video memory never exceeds 10GB and I have 12GB
After the ASA 5.5 update, I could not run under any proton version, until I deleted the game's compatadata to refresh it.

Runs as well as it does on Windows, some stability issues but was able to work around them
gamemoderun %command%
Game occasionally froze when switching to the Dino Tracking tab in inventory. Found out this only happened when I had the game on same workspace overlapping Steam, if I moved it to another workspace this did not occur.

gamemoderun %command%
Game occasionally freezes and task must be killed. When this happens I usually loose about a minute of progress or so but nothing substantial. In around 8 hours of playtime this happened 3 times.

Fixed this by installing gamescope on Zorin OS 17.3 when I was using that, because I couldn't connect to any server. Now uusing CachyOS and
Sky wasn't rendering properly.
Make sure that you have all gaming related techs installed before running the game. It makes life alot easier. I'm fairly new to linux so it took me a while to figure this out.

Game runs fine. On my GPU I can set everything to max and get 60fps at native 1440p (no frame gen or DLSS)

The game looks nice; some new mechanics, like dinos, have an age cycle and can tame baby dinos if you kill their parents.
gamemoderun mangohud %command%
I would have to restart the game when changing graphic settings or textures wouldn't fully reload.
While in-game, menus (i.e., the pause menu or the inventory menu) would get around 30-45 FPS. The game runs at 55-75 FPS on High with Frame Generation on, FSR set to quality, and 30-45 FPS on Epic. Without Frame Generation, I got 20-30 FPS on High, and I did not test Epic without Frame Generation.
While unlocking new engrams, the game crashed and lost some progress.
New mechanics, better graphics with some proformace issues. My opion on the game is nutral. Honestly I may refund the game though. As the game is now I would still recommend Evolved since its a little less buggy, I think the devs should spend more time getting the game out of pre-release instead of DLCs. There is no native support for a dedicated linux server.

Working before 5.5 with proton 9.0-4, can't start with any version of proton after
gamemoderun %command%
I got decent frames before 5.5 with 9.0-4. It was playable. Now I can't run it with any Proton I've tried, including suggested recent versions of GE-Proton. My servers (9 in my cluster now) are running great...client not so much. Steam shows it's running, but no game window appears.

gamemoderun %command%
Destructable trees and rocks do not disappear after harvesting
The recent update to the Unreal Engine 5.5 has really stablized the game. Before I was getting about 5fps on High settings, now I hover around 30fps. A lot of the graphical anomalies with floating rocks have went away but am having issues with destructable items in the world.

Game worked up until a recent update
Not really sure what happened by after updating my system last week the game will crash at the title screen. Different versions of Proton seem entirely inconsequential.
Before this update it was 312 hours of smooth sailing by ARK standards.

Crashes back to desktop
On starting up this game. I could get to the main menu and click single player or join game, but when logging in to the game world it crashes back to the desktop. Never used to do this. Tried different proton versions and also proton GE only to get same results.

Quick install of GE-Proton9-25 and a simple command line and this thing works great - tested on both my PCs (both running PopOS/AMD cards)
-high -maxMem=24576 -malloc=system -force-feature-level-11-0 -cpuCount=10 -exThreads=16 -force-d3d11-no-singlethreaded +fps_max 0 -high -nojoy -dxlevel 95 -forcenovsync +exec autoexec
Didn't run smoothly without the modifications.

Borked on nouveau despite multiple tweak attempts
Crashes when joining a server or starting a singleplayer server
1498.094:0130:0244:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Pipeline cache marked dirty. Flush is scheduled.
thread '<unnamed>' panicked at ../mesa-24.3.4/src/nouveau/compiler/nak/sm70.rs:236:17:
assertion failed: reg.file() == RegFile::UGPR
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
fatal runtime error: failed to initiate panic, error 5
1498.194:0130:0178:warn:seh:dispatch_exception backtrace: --- Exception 0x80000101.
1498.194:0130:0178:trace:seh:dispatch_exception code=80000101 flags=1 addr=000073F399DB0624 ip=73f399db0624
1498.194:0130:0178:warn:seh:dispatch_exception EXCEPTION_WINE_ASSERTION exception (code=80000101) raised

gamemoderun %command%
runs better than it did on windows. turning off volumetric fog and clouds significantly increases fps and reduces latency. enabled FSR which might not have made a huge difference but seemed to help. hosted dedicated server using wine which works perfectly.

gamemoderun %command%
runs significantly better than on windows, hosted a dedicated server while playing.

-USEALLAVAILABLECORES high -maxMem=65536 -malloc=system force-d3d11-no-singlethreaded -+fps_max 0 -high -nojoy -dxlevel 95
Great experience, other than uploading almost every day with huge updates. and pay to win sucks.

Splash screen opens, then crashes with error "Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000003a0"
gamemoderun %command%
Full crash report is found here:
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000003a0
0x00000001474df92a ArkAscended.exe!UnknownFunction [] 0x00000001474df408 ArkAscended.exe!UnknownFunction [] 0x00000001474de4bc ArkAscended.exe!UnknownFunction [] 0x00000001447ed702 ArkAscended.exe!UnknownFunction [] 0x000000014477dba9 ArkAscended.exe!UnknownFunction [] 0x000000014477e4e5 ArkAscended.exe!UnknownFunction [] 0x00000001447f073e ArkAscended.exe!UnknownFunction [] 0x0000000144918230 ArkAscended.exe!UnknownFunction [] 0x0000000140ea4e95 ArkAscended.exe!UnknownFunction [] 0x0000000140ea8019 ArkAscended.exe!UnknownFunction [] 0x0000000140e9af8a ArkAscended.exe!UnknownFunction [] 0x0000000140eb12ba ArkAscended.exe!UnknownFunction [] 0x0000000140eb1d28 ArkAscended.exe!UnknownFunction [] 0x0000000140eb1dfb ArkAscended.exe!UnknownFunction [] 0x000000014754997a ArkAscended.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] 0x00006fffffed482d kernel32.dll!UnknownFunction []

DXVK_FILTER_DEVICE_NAME="Radeon RX 6650 XT" mangohud %command%
Great new game in the franchise

Worked well without any tinkering

No different than how it is on windows, if they CAN enjoy it on windows they would enjoy it on Linux.
Textures didn't look like they fully loaded, possible issues with streaming.
Runs like dogshit, feels like the original Ark when i played it on a gtx 960, only that THIS WAS A RTX 3090.
Its Ark, nothing more needs to be said.

HDR Not Detected, Requires Gamescope for HDR support.
When using HDR through gamescope with Frame Gen enabled there is major flickering of landscape/scenery.

A game window appears for half a second and disappears, which closes the game.
Game didn't start

If you really don't want to run Windows, then this is playable but stuttering occurs when moving fast, so consider using slower tames..
FSR3 Frame Interpolation enabled in Engine.ini https://pastebin.com/uNQPQu6q
20-30 FPS less than native on Windows 11 Pro, hard stuttering when moving fast

In order to enjoy playing ASA, I recommend following *CTRL ALT REBOOT* guide *Linux Tech Tips EP#27: Installing Nukems FSR3 Frame Gen Mod*.
WINEHAGS=1 LFX2=1 mangohud gamemoderun %command%
In order to enjoy playing ASA with max settings, I recommend following CTRL ALT REBOOT guide Linux Tech Tips EP#27: Installing Nukems FSR3 Frame Gen Mod.
Well, ASA is quite buggy by itself, so hard to tell if any bug is proton related or not.

game is working perfectly after installing battleye and some other program on startup
i was surprised how well the game works in 2k but that is how my amd card is good for

mangohud %command% -dx11
mangohud %command%
7FPS while the horizon was in view - If looking directly at the ground I get 75FPS (Vsync)
Game is just completely unplayable in it's current state with Proton. Not suggested as a purchase as of 14 June, 2024. I requested refund and can not update this post - apologies.
Even worse than the first Ark: Survival Evolved launch - In My Opinion.

The game is playable and it even ran smother on Linux than on windows, the issue is there is a lot of flickering
There a lot of shadow flickering, I am guessing it has to do with global ilumination.
So I dont know if there is a way to fix the flickering ..maybe a GE Proton version. but if there is a way to fix it ..it would run solid . FYI This issue only happens when you are inside of buildings.
gamemoderun %command%

I've played the game since it released, put hundreds of hours into it and have never had any issues specific to Linux.
I played on a private, self hosted server without battle eye, I have not tested the anticheat at all as I see no point in using one on a private server.

Works perfectly fine, multiplayer and singleplayer has no issues and ran how it did with Windows.
DLSS RTX options aren't available.
Had problems when launching with Proton Experimental (VRAM exhaustion on 8GB NVIDIA card), but works great with GE.
Had problems when launching with Proton Experimental (VRAM exhaustion on 8GB NVIDIA card), but works great with GE.

-high -maxMem=95536 -malloc=system -force-feature-level-11-0 -cpuCount=10 -exThreads=16 -force-d3d11-no-singlethreaded +fps_max 0 -high -nojoy -dxlevel 95 -forcenovsync +exec autoexec
The game works well on the SteamDeck, it fells like it runs around 30–40 FPS and doesn't feel too bad to play. I would use r.volumetriccloud 0 in the console for better FPS. If you experience some issues with launching the game (like it crashes when you make a world), just verify the game! I would recommend!

Runs better than native, using GE-Proton8-25 Framerate, stability and smoothness is better than on Windows 10 using the same hardware.

Launch settings of -dx11 is pretty much mandatory in order to play; at least on Linux Mint. Expect many issues still at games current state.
-dx11
I have winetricks and protontricks installed as a requirement for some other games, and may affect why I was able to run this title.
This is likely due to issues relating to resource hogging and FPS loss of the graphics and so not directly related to audio issues.
- Map's 3 obelisks are missing (only their colored glow beam visible). -Flickering rock objects where they may appear or disappear (only visually) depending on the angle they're viewed from.
- Volumetric clouds caused significant FPS loss and had to be turned off in order to be playable
- Very low FPS despite the hardware running the game on lowest settings.
Game would completely freeze during the Character Creation screen, logs show something to do with game thread waiting for render thread:
LowLevelFatalError [File:E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1274] GameThread timed out waiting for RenderThread after 120.00 secs
CL: 450657 0x000000007b00cdb7 kernelbase.dll!UnknownFunction [] 0x0000000143ed3fa7 ArkAscended.exe!UnknownFunction [] 0x0000000143e81ea0 ArkAscended.exe!UnknownFunction [] 0x00000001446bad76 ArkAscended.exe!UnknownFunction [] 0x00000001446baf00 ArkAscended.exe!UnknownFunction [] 0x0000000140e59609 ArkAscended.exe!UnknownFunction [] 0x0000000140e4677c ArkAscended.exe!UnknownFunction [] 0x0000000140e5c6ea ArkAscended.exe!UnknownFunction [] 0x0000000140e5d158 ArkAscended.exe!UnknownFunction [] 0x0000000140e5d22b ArkAscended.exe!UnknownFunction [] 0x00000001471e06ea ArkAscended.exe!UnknownFunction [] 0x000000007b6146ed kernel32.dll!UnknownFunction []
Hadn't played enough to determine this fully, but there has been many crashes prior to using -dx11 launch options, so I'd consider these frequent.
Technically playable with enough tinkering to settings like r.VolumetricCloud 0
and foliage.MaxTrianglesToRender 300000
to launch within the in-game console. Which must first be enabled in the Advanced settings, the key is tilde (`) by default.
There are many issues relating to objects and effects not being rendered and/or frequently disappearing visually, as well as strong FPS drops even with these tweaks.

Crash upon launch
Tried all of the proton versions recommended by others here, but always crashes on launch, with this error:
LowLevelFatalError [File:E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 681]
FShaderMapResource_InlineCode::InitRHI got platform PCD3D_SM6 but it is not compatible with PCD3D_SM5"

Cannot load multiplayer servers
Singleplayer launches fine, but any Unofficial server i attempt to connect to hangs on a loading screen forever. Have tried other Proton versions including GE. Will update this if it ever works, but as it is the main feature of the game does not work.

the volumetric clouds are kinda wack with artifacts
crashes constantly on non dedicated
make sure to install proton battle eye runtime in steam tools to play on offical servers

DXVK_ASYNC=1 WINE_FULLSCREEN_FSR=1 PROTON_ENABLE_NGX_UPDATER=1 VKD3D_CONFIG=dxr,dxr11,force_static_cbv PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 mangohud gamemoderun %command%
1080p 5-10 fps at lowest settings. On Windows I get 25-35 fps